Rewarding your average player, and preventing your dedicated player from collecting ridiculous amounts of points.
That's the sort of democratic mentality we need less of... is the very reason this game is "bombing": UNDERLYING FEMINISTIC-ATTRACTION QUALITIES THAT HAVE RESULTED IN A MORE HARMONIOUSLY-TEMPERED COMMUNITY; AND UNDER MORE MASCULINE CONDITIONS, MAY HAVE NATURALLY ELIMINATED THESE BASING "FLAWS", WITHOUT NEEDING TO IMPLY FURTHER PARAMETERS.
(I know I'm notorious for text spams, but I can assure you that every matter I discuss here will shed some much-needed light on this dimly-lit issue, in a fashionably neutral manner... provided that you're intelligently-willed enough to read it.)
The number of passive "tough shell, soft core" children I've come across in this game has been astounding! Even in its current status, I believe that these basing "flaws" wouldn't have manifested themselves if the majority of this community diplayed some "backbone" (which I'd say 99.9% of the legit backbone kids
are spending their weekends playing real
^ The other 0.1% can be found in the spar house, adding another flawless round to their (already 15k+) spar wins.
Pika, man. Straight up, I hate it when kids come on my feed and go all Negative-Nancy, so please know that I'm not here to sow anarchy; rather I've had a deep annoyance with this issue (or rather, "basing" society)- nearly from the 'get go'- and will take every opportunity to speak about it.
So what I'm saying is that, if you were to take a gang of FPS console gamers, and stick them in West... THERE WOULD ONLY BE WAR
lol..... to explain this further... a game that offers strictly an aggressive experience will attract aggressive players, and a game that offers a more passive experience (take, of course, Graal in this instance- which is based on socialism: meeting friends, hat/furniture-buying, farming, fishing, holiday events) WILL TEND TO ATTRACT PASSIVE PLAYERS!
^ I'm a more artsy passive guy. My brother is a more logical aggressive guy. I've spent more time playing Graal. He's spent more time playing Gears of War.
Perhaps then, this "problem" does
lie within the game? But if you want a genuine male-ideology driven experience, then you'll have to stop offering cute Easter hats (which are bound to attract the 12yr old Animal Crossing girls... the ones who have "gummed up" past bases by AFKing for GP... and the ones who are morally content with blasting you in the back with a pump shotty).
"Don't throw the baby out with the bathwater", I believe is a proper quote here.
Kudos for bringing this subject in the open again, Pika, but I feel like I'm (for lack of a less-colorful-phrase) "Watching you attempt to zap a two-week-deceased horse back to life with a cattle-prod!"
In what (four years?) this game has been running, no significant development... other than that time with the 3-base rotation... and even then, Silence still squatted it out like a boss.
What genuine help I can
provide is this:
[#1]. Stop the OP weapons.
Any GP spent should go strictly for cosmetic items, i.e. Gun skins or high-quality apparel-- of which is intensely lacking at the GP cave-- (also, I posted a more progressive thought about the use of GP in my images below)
This will allow for developers to create a stable combat system that gravitates around a core set of weapons; and also will prevent them from running themselves + the art department + the community in a circle of constant, newly-introduced, flawed holiday/special event weapon-variables.
^ this principal is found in every commercially-marketed videogame, so why not apply it to West?
FACT: West is, sooner or later, doomed to be an entire community of either Crystal Bow or HS-weapon users..... this is just the equivalent of (an otherwise) community of .45-users with additional flawed mechanics.
That, in my opinion, should be
your first priority.
RulesOriginaly the concept behind gp points is to reward players for contributing to basing and to incentiviize it.
I've recently been studying marketing, entrepreneurship; taking lectures and reading books from a professor of metaphysics and psychoanalysis..... I can genuinely say that these elements apply to Ol' West's case.
[#2]: Supply and demand, baby!
The old horse and carrot trick. You've got to keep a fresh carrot in front of the community's nose at all times- close enough to not discourage, but far enough to prevent laxness.
The Staff was definitely on the right track by limiting bases. It was more of a BASING remedy, rather than this size S band-aid "GP for Pk"
(which is more likely to entice Pk, but does minimally in terms of gang peace treaties). If gangs ever have a member-Pk uproar, it just ends in apologies- probably some bored, random noob wearing last-night's leftover tag.
How to make the fat-cat gangs fight?
Limited quantity of something desirable that can only be obtained by means of aggressive action towards one another.
So what if.... you had an exclusive item at the end of a short-term basing period... something like a 'perpetual Gang Hat'?... See? It's no surprise that everyone gets chummy with a gang that's nearing the 1.5k... why not use this same idea to fuel gang wars?
Say, at the end of every 2 weeks/or month, you reward A SINGLE "Top Basing Gang Item" to the highest-scoring gang.
Much like the Gralat-incentive for doing Arena... I personally found it much more inciting to attend...
ONE ITEM. This tactic would insure NO peaces- even between two gangs
(because if you were democratic enough to supply two
monthly-basing items, obviously gangs would double-ally and war)... unless you'd like to have double-gang wars?
You could easily control and test this:
One item = Battle Royale.
Two Items = Gangs would obviously peace their friends, and would likely result in a 2v2 gang war
Three Items = Too many, considering the number of bases... and a 3v3 ally gang war might get a tad messy.
I think this could prove fool-proof. Even if two ally gangs doubled on the leading gang, the two ally gangs would eventually be forced to fight each other for the one
[#3]. Lastly- if you'll permit me to state a personal desire- I'd like to see West's passive audience be enticed to spar.
You could do this by a few means:
1. Remove the Spar W-L tally, and only
tally the Wins.
^ I am aware that this is less competitive, but it's sure-as-hell better than that crap-heap of a dead spar house. Personally, I don't see how tallying Wins AND
Losses is much different than only tallying Wins?... would your opinion of the following two players change drastically if it read: Billy with W-2,000 & L-200... and Todd with W-200 & L-2,000..... V.s. if they were to have simply displayed: Billy W-2,000, and Todd W-200.
^ Personally, I think it takes far less away from Billy, and gives Todd far more incentive to keep sparring. (Todd should stop chatting about cat videos at Start and go shoot people fr haha).
2. Host a hierarchy of hat rewards for spar wins... and none of this "10,000 SPAR WIN HAT" garbage... I'm speaking of TRUE
incentive- in increments of 1, 5, 20, 50, 100, etc.
^ this would surely get the community to try some spar
6. Develop a 5step program and rehab center for gang leaders who peace gangs.
(Huehue i jest)
"Huehue" I don't. It's a bigger issue that exists outside of a mediocre phone game.
It means that this future generation will grow up weaker than the last.
"We don't keep score here. Everybody's a winner!"
^ This doesn't do any good for us as a species. Healthy competition and failure only makes us stronger as individuals.
Necessity is the mother of invention.