06-27-2018
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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As much as 3 or 4 years ago this was already going on. I had only ever purchased one bomb vendor... and it randomly duplicated. I reported it. Ignored the issue. Since then, there's been tons of things that have just randomly popped up in my inventory, including but not limited to swimming pools, slides, and (most expensive) a key block. I've reported it every time. No one took the time to make any change... and the important part is even though there's a timer on the placement/deletion of objects now, it still happens from time to time. The timer is not a solution, any more than shrugging your shoulders and nerfing resale prices is. |
06-27-2018
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Bloodvayne
Join Date: Nov 2012
Posts: 4,087
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like i remember that one time long ago, and thought it was patched. |
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06-28-2018
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The Eternal
Join Date: Apr 2017
Location: York Town
Posts: 1,152
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I have a small theory on how it happens. But it isn't solid it's just based on experience. Placing the furniture you'd have to duplicate on the ground when the server is extremely laggier than usual, It seems to duplicate that way though it isn't always assured to happen. I just know I tested and made another bookshelf from that method. But as I said this is not a solid theory. It only works like 1 out of 5 times but still. Also like 4-Lom said which is kinda the biggest issue with my theory. You can just randomly get items into your inventory, I experienced this with a random nexus spaceship thing appearing in my inventory. Keep in mind I never purchased this item. Ever |
06-29-2018
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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Trying to force people to buy gralat packs by pinching income sources or devaluing the objects we've already paid for with the assumption that they would have some intrinsic value at a later date. The actual problem, however, is lack of a clear monetization strategy in general. This has been a problem for the game as long as I've been here... there's no clear motivation other than impulse purchasing and the (rather frowned upon ethically) drive to complete collections on a time limit. Enough of using the stick, guys. Start using carrots. Give players select benefits for purchasing packs. Give them freebies. Prize Draws for players who have purchased a pack in the last 6 months. Give them special discounts on stuff. Give them a player experience where they feel that they're special for contributing instead of punishing them for not doing so, dangling objects with a massive price tag in front of their nose. There's a ton of games that have systems completely devoid of any in-game bonus for making in-app purchases without making players feel like they've missed out because they haven't spent any money on an event. It's a delicate art. |