07-07-2015
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Registered User
Join Date: Jul 2014
Posts: 1,379
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Guild Spar/Tower/System Suggestion Thread
Looks like Xor listened to us!Time to spam the feedback! If you ask me it would change the face of the game if this was added to Classic: http://www.graalians.com/forums/showthread.php?t=29393 |
07-08-2015
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Veritired ✔️
Join Date: Jan 2012
Posts: 4,441
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Guild * Remap Guild system * Guild quests * Guild powers: Temporary leader, Mute player from talking in Guild chat, Temporary ban of player/Ban forever—a system like blocking, but for guilds * Drop down menu for guild ranks. Leaders can change the ranks on the drop down menu, if not, a defult should be there. |
07-08-2015
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Graal Classic
Join Date: Jan 2014
Location: Battle Arena
Posts: 855
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07-08-2015
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Emperor
Join Date: Sep 2011
Location: New York
Posts: 1,000
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move the snowtown defender respawn point. 15 active players would never lose that fort. all you have to do is walk downwards 3 steps and the flag is right there. fix players being able to boost kills off of players who die and warp, these are not legitimate kills and slow down the defending process in towers such as snowtown (where the spawn should be moved anyways though). move the castle attacker respawn point to just ahead of the guards, it takes way too long to get back to the castle's flag room after you die. fix players losing their invincibility once they enter water. players defending swamptown can repeatedly hit you into the water and people who don't understand that you can hug the wall to avoid this can go from 3.0 to death. bring back ctf in some way. that's all i got for now. |