02-28-2013
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I'm watching...
Join Date: Sep 2011
Location: Northern Ireland, UK
Posts: 644
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Isometric Development Project
Hi guys. For the past month or so, I've been working on my own mobile 2D isometric game engine for a game I'm going to be releasing on the Android market in a couple of months time (because Java was an easier step from C++ than Objective-C for the App Store). However, now that I have most of the main components of the engine done (except the player), I'm going to need a graphics artist. Now, I know you artists aren't fond of giving up your time for something you might not even know exists at the minute, or for something that you don't know will go anywhere, so I'll just give you the rundown on what's included in my isometric engine so far:
I've got most of the planning done as to what direction I want to go in with this game, but I don't want to give too much away just yet. Now hold your horses, this may sound interesting, but if you don't know what an isometric perspective is, you'll probably want to know what I'm talking about. Instead of giving you the mumbo-jumbo on what it is/how it works/what it does, I'll just show you an example of it: http://fc04.deviantart.net/fs71/i/2011/267/1/3/tiledmap___isometric_by_timjonsson-d4asgvm.png (Unsupported image host) This is not my game engine; just an example. I'll post some images later... It's basically a 2D drawing rotated 45 degrees and viewed from an upwards angle not that different from Graal's. I assume a few of you have played the Sims and Fallout 1&2, so you'll have played in this sort of environment before. However, my engine won't be supporting ground layering because I only need one level of ground for what I'm constructing. Like I said, I'm not going to give too much more away, but if you're interested and you can draw images in an isometric perspective - or better yet, have had experience working on something like this - send me a PM and we'll discuss it more. I won't be asking a great deal from you, just a small image here and there; nothing demanding at all. However, I can't offer you payment of any kind at the minute for your services so it'll have to be for your own enjoyment for now, but when the game goes live, I could give you a small reward for your services depending on how much I've asked of you and how much I'm earning from it. I don't know if I'd be willing to give someone a percentage of the profits, but I'll wait and see. If you have any questions or suggestions, do tell!
Last edited by Kavan; 02-28-2013 at 05:46 PM.
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02-28-2013
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Technically, traditional isometric lines are around 22.6º(2:1 pixel ratio/step), not 45. There are very few games that do the 45º stuff... Boktai is one of the more well-known of them: http://www.vizzed.com/videogames/gba/screenshot/Boktai%202%20-%20Solar%20Boy%20Django-2.png (Unsupported image host) But it is a very weird angle of graphics to look at, and even weirder to make. Of course you didn't mean that angle, but the more you know |
02-28-2013
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I'm watching...
Join Date: Sep 2011
Location: Northern Ireland, UK
Posts: 644
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