So as everyone knows bounties are dead, no one is going to actually use it for the intended purpose of trying to get someone killed. Which is why I suggest adding the ability to bounty gangs. Allowing me to explain, here are the basics a certain gang dislikes another certain gang but they don't currently have the members on to take their base, they go into search gang function view gang and press "Place gang bounty" they place the amount 1,000-10,000 grallats and they set the time for 30 minutes, and set the individual bounty to 10 grallats. Now an alert similar to "someone" just hit 50 kills" will say "such and such has just bountied such and such" now everyone in the bountied gang will receive a 10 grallat bounty till the 10k grallats are expended or the time limit (the same with regular bounties whatever is left is returned). For example the war going on between circus and genesis is grueling, two of circuses leads have to go off and gen starts raiding them at bf while holding ts. Now gen is getting pked at ts and people wont join them at bf because they want money.
Suggested features would be
1.The bountied basses would be highlighted
2.The bountied gang members would be highlighted on the map
3.Implement more that the gang is being bountied by another gang rather then a player, such as when it's alerted for "Circus just bountied Genesis" it would say the gang name rather then the player name. Also on this same note, have a gang hour requirement to be able to bounty other gangs, such as 500 hours or if you wanted to add to the reward of 1500 hours make it 1500 hours.
B4 this is implemented bounties being able to be collected in basses needs to be fixed, if this was purposely added I can't possibly imagine why.