04-17-2018
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The old, pink bear.
Join Date: Apr 2017
Posts: 67
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(I know I'm notorious for text spams, but I can assure you that every matter I discuss here will shed some much-needed light on this dimly-lit issue, in a fashionably neutral manner... provided that you're intelligently-willed enough to read it.) The number of passive "tough shell, soft core" children I've come across in this game has been astounding! Even in its current status, I believe that these basing "flaws" wouldn't have manifested themselves if the majority of this community diplayed some "backbone" (which I'd say 99.9% of the legit backbone kids are spending their weekends playing real videogames). ^ The other 0.1% can be found in the spar house, adding another flawless round to their (already 15k+) spar wins. Pika, man. Straight up, I hate it when kids come on my feed and go all Negative-Nancy, so please know that I'm not here to sow anarchy; rather I've had a deep annoyance with this issue (or rather, "basing" society)- nearly from the 'get go'- and will take every opportunity to speak about it. So what I'm saying is that, if you were to take a gang of FPS console gamers, and stick them in West... THERE WOULD ONLY BE WAR lol..... to explain this further... a game that offers strictly an aggressive experience will attract aggressive players, and a game that offers a more passive experience (take, of course, Graal in this instance- which is based on socialism: meeting friends, hat/furniture-buying, farming, fishing, holiday events) WILL TEND TO ATTRACT PASSIVE PLAYERS! ^ I'm a more artsy passive guy. My brother is a more logical aggressive guy. I've spent more time playing Graal. He's spent more time playing Gears of War. Perhaps then, this "problem" does lie within the game? But if you want a genuine male-ideology driven experience, then you'll have to stop offering cute Easter hats (which are bound to attract the 12yr old Animal Crossing girls... the ones who have "gummed up" past bases by AFKing for GP... and the ones who are morally content with blasting you in the back with a pump shotty). "Don't throw the baby out with the bathwater", I believe is a proper quote here. Kudos for bringing this subject in the open again, Pika, but I feel like I'm (for lack of a less-colorful-phrase) "Watching you attempt to zap a two-week-deceased horse back to life with a cattle-prod!" In what (four years?) this game has been running, no significant development... other than that time with the 3-base rotation... and even then, Silence still squatted it out like a boss. What genuine help I can provide is this: [#1]. Stop the OP weapons. Any GP spent should go strictly for cosmetic items, i.e. Gun skins or high-quality apparel-- of which is intensely lacking at the GP cave-- (also, I posted a more progressive thought about the use of GP in my images below) This will allow for developers to create a stable combat system that gravitates around a core set of weapons; and also will prevent them from running themselves + the art department + the community in a circle of constant, newly-introduced, flawed holiday/special event weapon-variables. ^ this principal is found in every commercially-marketed videogame, so why not apply it to West? FACT: West is, sooner or later, doomed to be an entire community of either Crystal Bow or HS-weapon users..... this is just the equivalent of (an otherwise) community of .45-users with additional flawed mechanics. That, in my opinion, should be your first priority.
[#2]: Supply and demand, baby! The old horse and carrot trick. You've got to keep a fresh carrot in front of the community's nose at all times- close enough to not discourage, but far enough to prevent laxness. The Staff was definitely on the right track by limiting bases. It was more of a BASING remedy, rather than this size S band-aid "GP for Pk" (which is more likely to entice Pk, but does minimally in terms of gang peace treaties). If gangs ever have a member-Pk uproar, it just ends in apologies- probably some bored, random noob wearing last-night's leftover tag. How to make the fat-cat gangs fight? One answer: Limited quantity of something desirable that can only be obtained by means of aggressive action towards one another. So what if.... you had an exclusive item at the end of a short-term basing period... something like a 'perpetual Gang Hat'?... See? It's no surprise that everyone gets chummy with a gang that's nearing the 1.5k... why not use this same idea to fuel gang wars? Say, at the end of every 2 weeks/or month, you reward A SINGLE "Top Basing Gang Item" to the highest-scoring gang. Much like the Gralat-incentive for doing Arena... I personally found it much more inciting to attend... ONE ITEM. This tactic would insure NO peaces- even between two gangs (because if you were democratic enough to supply two monthly-basing items, obviously gangs would double-ally and war)... unless you'd like to have double-gang wars? You could easily control and test this: One item = Battle Royale. Two Items = Gangs would obviously peace their friends, and would likely result in a 2v2 gang war Three Items = Too many, considering the number of bases... and a 3v3 ally gang war might get a tad messy. I think this could prove fool-proof. Even if two ally gangs doubled on the leading gang, the two ally gangs would eventually be forced to fight each other for the one monthly item. ..... [#3]. Lastly- if you'll permit me to state a personal desire- I'd like to see West's passive audience be enticed to spar. You could do this by a few means: 1. Remove the Spar W-L tally, and only tally the Wins. ^ I am aware that this is less competitive, but it's sure-as-hell better than that crap-heap of a dead spar house. Personally, I don't see how tallying Wins AND Losses is much different than only tallying Wins?... would your opinion of the following two players change drastically if it read: Billy with W-2,000 & L-200... and Todd with W-200 & L-2,000..... V.s. if they were to have simply displayed: Billy W-2,000, and Todd W-200. ^ Personally, I think it takes far less away from Billy, and gives Todd far more incentive to keep sparring. (Todd should stop chatting about cat videos at Start and go shoot people fr haha). 2. Host a hierarchy of hat rewards for spar wins... and none of this "10,000 SPAR WIN HAT" garbage... I'm speaking of TRUE incentive- in increments of 1, 5, 20, 50, 100, etc. ^ this would surely get the community to try some spar
It means that this future generation will grow up weaker than the last. "We don't keep score here. Everybody's a winner!" ^ This doesn't do any good for us as a species. Healthy competition and failure only makes us stronger as individuals. Necessity is the mother of invention. -Whippy
Last edited by Whippy; 04-18-2018 at 02:34 PM.
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04-18-2018
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Wana be graphics artist
Join Date: Dec 2016
Location: under a rock
Posts: 83
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Wow i typed this huge reply to his post and got logged out and didnt get to post it kill me Well tldr whippy. We arent trying ti make our server male dominance because that would alieanate a huge portain of our playerbase and being "manly" doesnt make things right. For example the manly thing to do would be to make pking enabled everywhere but thats im sure u could see a horrible idea. Sparing has nothing to do eith the disscussion i would like to see that cimmunity be more active but its off topic Ur idea with the basing rewards for #1 gang is interesting and has some merit but needs some fleshing out. I agree gp weapons should be cosmetic but again thats a diffrent topic. Just because im reopening an already much discussed topic doesnt make it bad i just wana. Find solutions i said why nothing was changed and how we have yet to find good solutions Again bringing in fps players and girl players. And girly cosemetics is completely off topic. You also make it painfully obvious you dont like this generation of kids. Or players and your entitled to your opinnion how ever its important that you remember thats not something we can control we arent really there parents. The challenge for us developers is to create a game that can function regardless of the playerbase that decides to jump in. |
04-18-2018
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14 |
Registered User
Join Date: Jul 2015
Location: Chewbaccastan
Posts: 1,013
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Pika hes right though to fix west basing its gonna take more then a different basing reward system to fix you gotta understand people are BORED no other game is like graal when it comes to guns that ive played. When I get home in 30 min ill explain to you in a less aggressive way then whippy. Whippy when did you turn conservative boi welcome to the club |
04-18-2018
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15 |
Registered User
Join Date: Jul 2015
Location: Chewbaccastan
Posts: 1,013
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How to fix basing? Fixing basing is gonna take more then just changing the system and ending peacing. People on graal including me and many ex players are BORED with the same stuff over and over again. To fix basing its gonna take 3 things, A Guns Admin, Gun/Bow skins, and a entirely new reward system. What does having a new Guns Admin have to do with basing? Guns have EVERYTHING to do with basing. The problem west has that its guns system is Quantity over Quality. A Quanitity over Quality system is fun for a couple years in a game but it gets very dull after a while and annoying to players to have to remember 400 different guns on the servers stats. Dont even get me started on the fact that 3/4 of the guns have nothing to do with the servers theme. What needs to happen is a complete redue on guns the Tier system does not work and it only enforces Hours of grinding gp and hs that doesn't even make unixmad money cause you cant buy Gp and Hs. Ol'West needs to go back to focusing on gralats which I will talk more about in gun skins. All Weapons in the Hs and Gp shop need to be removed from players and the shops. West needs to move more in the direction of making every guns stats UNIQUE and to make it so all guns are balanced. Doing this would have to involve a class system which best example i can think of is COD. There shouldn't be no more then 20-30 guns in the game split up in classes like:
What do Gun/Bow Skins have to do with basing? Gun/Bow Skins would be the way how unixmad will keep making money off Ol'West from Guns if not more money. Graals biggest feature is Customization and instead of having 400 guns/bows we can have Gun/Bow Skin shops for a smaller amount of unique guns/bows but can still look hawt with cool different looking skins B). There will need to be 12 main Gun/Bow Shops to actually buy the guns (not the skin shops) 6 shops on the cowboy side of the map to resemble guns seperated by the 6 classes and same for bows on the Indian side of the map. Im sure focusing on skins for the same 20-30 guns/bows would also be easier to pump out from the gfx artist then trying to make 400 goofy looking guns/bows. (Lol 3 ice bows in game rn) If all is done properly with the classes system and the skin shops the skill element of pking would be back with unixmad still making $. (I recommend to make every gun not skin but gun be 20k-50k gralats but must be the same for all weapons) New Reward System Now that competition is put back into pking with a new guns system based off of skill of the game and not grinding hs and gp we can finally get to a new reward system. REEEEEEEEEEEEEEEEE Basically what Whippy said before make basing a monthly/seasonal competition for a reward like a hat or accessory and that would fix the peacing problem. You could keep the Rewards that are over 10k hours and probably still be fine and have no peacing problem or you could make the 10k Hideout reward a yearly hour competition just in case. Deffently remove the 1.5k hats, 4k mount, and 7k hat reward and replace with the monthly/seasonal competition if you instead keep a hideout as a 10k hour reward and not a yearly reward More ideas to encourage basing and to keep it fun
I hope you like the ideas pika oof good luck finding a developer to create these systems though if you guys do decide to do this. |