10-24-2016
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iClassic Dev
Join Date: Sep 2011
Location: Onnet Town
Posts: 1,945
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10-25-2016
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Registered User
Join Date: Aug 2013
Posts: 3,204
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So far there are 4 Amiibo figures you can use in BotW, with 3 of them being released at launch. https://cdn0.vox-cdn.com/uploads/chorus_asset/file/6648015/group2-big.0.jpg (Unsupported image host) The "Archer" provides Link a bow when activated. The "Guardian" is an enemy from the game and it's unsure of what it will do. The "Rider" will provide Link a horse when activated. "Wolf Link" provides Link with the wolf version of himself and helps him hunt, this amiibo figure came out with Twilight Princess so you can order it now. Throughout the world there are over 100 Shrines of Trials which feature tons of puzzles, traps, and hidden items. There is no particular order in which you have to complete them. |
10-25-2016
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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Ive never touched anything to do with the WiiU, so I honestly dont know much about Amiibos. Ive seen the gameplay videos for wolf link amiibo; But is there a limit to how much you can use Amiibos? I mean can you continuously resummon wolf link every time it dies with no setback? Is the archer amiibo just going to give you an unlimited supply of free bows with no cooldown?
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10-25-2016
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Registered User
Join Date: Aug 2013
Posts: 3,204
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The trials are just content you can do while exploring which is why they are spaced out all around the map and in different environments. Environments and weather play a huge role in this and you'll require different outfits and tools to contend to each environment. Breath of the Wild is going to bring a lot of new life to Hyrule and that's why we have a lot of exploration available to us (paraglider, mounting climbing, etc) |
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10-25-2016
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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I have faith, but I just hope it doesn't just become a giant inventory manager game. |
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10-25-2016
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Registered User
Join Date: Aug 2013
Posts: 3,204
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There's no hunger system, food is just a way for you to heal after fighting or losing HP. It's very easy to gather and stock up on. There is a stamina system in place similar to how using the bow on Classic works and restores its self, as well as stamina boosts both temporary and permanently. For things that break, they are stackable and only take up one spot(pretty much every item is stackable). I get the concern with weapons, but so far we've only seen the basic easy-to-get weapons like wooden objects which are easily obtainable in combat at the start so you don't need even multiple of them as you can often replace them after a fight. As you progress you get much better weapons that last a lot longer, apparently there is even weapon and equipment upgrades that come later on in the game. |
10-25-2016
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iClassic Dev
Join Date: Sep 2011
Location: Onnet Town
Posts: 1,945
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That's comforting to know that there's still going to be big dungeons as well as better stuff later on that doesn't break too easily. My biggest concern is the open world tbh. Don't get me wrong, I love open world games. One of the biggest reasons i got so excited for botw was because of it's open world, but I just kinda hope that not everything is immediately available for the sake of having that feeling of progression. I kinda hope i have to work my way through the story or something before i can go to Death Mountain rather than being able to go there immediately from the beginning (or at least some parts of it are closed off until later). I mean it's not THAT big of a deal I guess but it just wouldn't feel very zelda-y being able to travel where ever i wanted to go right from the very beginning. But you did mention certain outfits you'd have to wear to get to other places so that's something.
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10-25-2016
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Registered User
Join Date: Aug 2013
Posts: 3,204
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You are free to progress anyway you want. Theoretically you can go wherever you want you could even confront Ganon early on, the world is open for you to choose how you wish to go about it. Now, just because you can doesn't mean you should - because if you try to fight Ganon early on you'll obviously lose. What they wanted to do was leave it open to the player to decide how they wish to undergo their journey, this also applies in dungeons. The typical formula for Zelda games was unlocking an item and needing to use that to complete the next dungeon and so on as well as needing to do them in a certain order, this isn't how they went about BotW they made sure puzzles had multiple solutions and it all depends on the player how they choose to solve it and the order in which they do them. |
10-26-2016
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iClassic Dev
Join Date: Sep 2011
Location: Onnet Town
Posts: 1,945
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10-26-2016
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Registered User
Join Date: Aug 2013
Posts: 3,204
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I'm not really sure. The thing about BotW is that its item system is much different than any other Zelda game, typically Zelda follows a linear pattern with how you obtain items which also affects how you approach dungeons and creates an order to it because you were required to use certain items to complete a dungeon but that no longer applies. I'm guessing they all have different difficulties but so long as you have decent items and general skill in the game it's possible to do them however you please. What we have with the Sheikah Slate (one of the main items which you get at the start) are rune abilities obtained through Shrines of Trials that can vastly change how you play the game and go about doing dungeons/fighting. We've seen 4 runes so far: The Cryonis Rune allows Link to create ice pillars in the water in order to make his way to otherwise inaccessible terrain. The Magnesis Rune, which lets Link grab and lift metal objects from afar, such as a chest sitting at the bottom of a lake. The Round Bomb, a round bomb that can be summoned repeatedly (after a short cooldown). The Statis Rune, which gives Link the ability to lock objects in place and manipulate them. This is such a different experience we'll just have to wait and see. Part of the story is not only defeating Ganon but because there is a 100 year gap before Link is awakened we gradually learn what everything is and why it's become the way it is. |