04-27-2016
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Registered User
Join Date: Jun 2015
Posts: 279
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04-27-2016
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Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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04-27-2016
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Registered User
Join Date: May 2013
Posts: 3,027
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It's not even being used as a strategy. A lot of people run away at 0.5, and then have their guildmates kill them, just so the pker will leave their tower. Maybe it's just me, but by arrowing their teammates, I don't get the kill, after putting in 5 hits. Makes me just get bored very fast, since it's not as fast to get quick kills as mob sword spamming, and the fun also gets taken away. |
04-27-2016
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FireFighter
Join Date: Jul 2013
Location: Currently:Destiny
Posts: 63
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As for the thread, personally as a saint my death rate dropped substantially when I reached sainthood, sure there are arrows and bombs but they are fairly easy to avoid and block (they are much easier to do so even now thanks to the stamina which prevents spamming) however there is the fire lantern. It's ironic being that fire is actually the thing that kills me the most apart from the others means. As a short and terse answer, yes I will occasionally suicide, mostly to clear off 0.5 and to prevent players from getting an "legit" and "ez" kill, I'm a saint I can't harm anyone and can't be harm via sword, but the lantern is pretty much the sword imo. I've asked Dusty about this before, about making the 3000g firefighter suit some what fireproof. (He said no can do). Despite that, I agree with most of Deadowl's points on how killing yourself should automatically count as a kill, however players will still commit suicide for other various reasons and they can't be completely stamped out of practice. |
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04-27-2016
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Registered User
Join Date: Jun 2015
Posts: 279
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04-27-2016
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Verified ✔️
Join Date: Nov 2014
Location: M.I.A
Posts: 3,408
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Being in the same guild and killing them on .5, does indeed count as a kill, as shown in the image I provided. This should be negated or not count towards your stats, since it's practically boosting. Since I'm apart of the PK community, I do not find discourage or discomfort when they suicide since I kill until I meet my goal for the day. |
04-28-2016
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Registered User
Join Date: Jun 2015
Posts: 279
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Picture's not showing up, Bryan. Not sure how much proof a picture is anyways, but you were right. I could've sworn they had it set so that team kills didn't count, but apparently they changed it back. I agree they shouldn't count as kills.
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04-28-2016
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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I'd honestly consider kicking someone from my tower guild, or at least reassigning their position, if they don't suicide at 0.5... If you're ever at a tower like Swamp or Destiny and you're at 0.5 at the flag, during downtime or after all attackers have been killed, you're kinda bad... That can be the sole reason a guild loses a tower. You suicide in that situation not to deny PKs, but to respawn and defend the tower at full health against a coordinated attack. |
04-28-2016
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Registered User
Join Date: May 2013
Posts: 3,027
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No one is saying that suiciding to defend faster is bad. Suciding or having a teammate kill you is bad. Denying kills is bad. I used to pk at castle, then heal with the pots in top left room, next to the fountain. Everyone would go crazy. You can suicide to defend faster, but the last person that registered a hit, and is not a guild member, ally, bomb, arrow, baddy should get the kill. |
04-28-2016
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Registered User
Join Date: May 2013
Posts: 3,027
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Because people are abusing it. They fight against the pker. The pker gets them to 0.5 or 1hp, and then they run away to the suicide, and repeat. They get their teammate to arrow them, use a bomb, or a spike. You can use it as a strategy to get to the flag and defend faster with full hp, and the last person who isn't a teammate should get the kill. |
04-28-2016
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all for victory
Join Date: Sep 2013
Location: Townsville
Posts: 4,222
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