03-28-2014
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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http://bindingofisaacguide.com/Images/Post-Images/Binding-of-Isaac-Health-1.jpg (Unsupported image host)
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03-28-2014
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Larger dungeons will reward items. However, there is a finite amount of possible items that can be rewarded as there are only so many ideas, so for smaller things(like hidden secrets and such) it becomes boring to reward just a hat, or other cosmetic things. This is not a "THIS WILL REPLACE ALL REWARDS EVER" idea. This is a, "What else can we offer on top of new hats, shops and so on?[/i] |
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03-28-2014
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The Orator
Join Date: Sep 2011
Location: Yes
Posts: 3,307
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I imagine everyone will agree that we are all fond of new opportunities to make money. Even if it isn't a whole lot, there is less reason to worry about running out of activities or how to stay engaged while creating financial stability.
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03-28-2014
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Registered User
Join Date: Mar 2012
Posts: 2,911
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Just something on the side, referring back to the treasure maps thread idea I made a while ago, perhaps you could introduce a quest with the reward being the tools to read these maps? such as a compass, sextant etc. so that is possibly something. On the other hand, the Hera hearts idea was a great suggestion, but ofc there should be tougher baddies to kill to 'balance' this, which itself is a reward also (the ability to kill tougher more skilled baddies would create enjoyment for players!) |
03-29-2014
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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The question is not if there needs to be a change, but the best way to do it. |
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03-29-2014
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Hi!
Join Date: Oct 2011
Location: VY Canis Majoris
Posts: 246
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Adding to making content interesting, perhaps new baddies can have special moves or something of the sort? For example, a "bartender" baddy has a 10% chance to throw beer in your face instead of a normal attack. Upon the special, you would get the eggnog animation on your screen. Your idea sounds pretty cool, and I feel would shift classic to more of an adventure game (which I'd prefer). |
03-29-2014
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invisible
Join Date: Sep 2011
Posts: 293
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