07112019

19  
Registered User
Join Date: Jul 2015
Location: Chewbaccastan
Posts: 999

Going by a system where were forced to water 5 times each is a winwin cause then players that don't want to be tending their crops every 2 minutes could farm crops like in the case I made for watermelon every 12 minutes for an hour but since their not tending to them as often the reward could be less then someone tending to blueberrys for an hour straight of 6 cycles. Imma play with some math and post how it would look like in a bit.  After some time this is what I came up with. Crop Farming (Current Growth Times) Balance: Cycle Number for Water: 5 Blueberry Seed: Needs water every 2 minutes. Takes 10 minutes to grow. Dies after 2 minutes without water. Carrot Seed: Needs water every 3 minutes. Takes 15 minutes to grow. Dies after 3 minutes without water. Wheat Seed: Needs water every 6 minutes. Takes 30 minutes to grow. Dies after 6 minutes without water. Strawberry Seed: Needs water every 6 minutes. Takes 30 minutes to grow. Dies after 6 minutes without water. Tomato Seed: Needs water every 9 minutes. Takes 45 minutes to grow. Dies after 9 minutes without water. Rice Seed: Needs water every 12 minutes. Takes 1 hour to grow. Dies after 12 minutes without water. Jalapeno Seed: Needs water every 12 minutes. Takes 1 hour to grow. Dies after 12 minutes without water. Pumpkin Seed: Needs water every 24 minutes. Takes 2 hours to grow. Dies after 24 minutes without water. Onion Seed: Needs water every 36 minutes. Takes 3 hours to grow. Dies after 36 minutes without water. Corn Seed: Needs water every 48 minutes. Takes 4 hours to grow. Dies after 48 minutes without water. Raspberry Seed: Needs water every hour. Takes 5 hours to grow. Dies after a hour without water. Watermelon Seed: Needs water every 72 minutes. Takes 6 hours to grow. Dies after 72 minutes without water. After some thinking I thought it would be best to just make the crops die after the same time it would take to water the plant since a 2 minute window isn't fair for those growing watermelon and etc. Also I figured keeping the growth times the same amount instead of a hour max would give the players more options to be flexible with.
Last edited by TomatoPanda; 07112019 at 10:35 AM.


07122019

21 
Registered User
Join Date: Nov 2015
Location: Graal
Posts: 33

Why not keeping the old farming system but making it to where every 1k hours you have you can buy another 10 plots for farming. Max being 60. Some of you might see issues with this and think players could just leave accounts online to afk to 6000 hours. Well to fix this issue you could just set up accounts to disconnect like on classic. If they don’t move after like 5 or 10 mins they wouldn’t gain the time they need if they were afking. This would also remove the ability for people to afk in base for gp. If you think this is unfair to the newer players then you could make it so players can only farm certain crops once or twice a day max. Just my thought could be dumb. 
07122019

22  
Wingsfield
Join Date: Sep 2011
Location: in a bar
Posts: 244

right now we dont plan on changing the withering time but i can say i did change the crops water cycles originally crops had a max water of 50 and the drain was .1, so the water meter would be depleted at 8.3 min now i've added changed for crops by having players water them in a cycle of 3 Pumpkin water 240 = 40 minutes until empty rice water 120 = 20 minutes until empty corn 480 = 1 hour and 20 minutes until empty strawberry 60 = 10 minutes until empty jalapeno 120 = 20 minutes until empty carrot 30 = 5 minutes until empty blueberry 20 = 3.333333333333333 minutes until empty watermelon 720 = 2 hours until empty tomato 90 = 15 minutes until empty wheat 60 = 10 miuntes until empty onion 360 = 1 hour until empty raspberry 600 = 1 hour and 40 minutes until empty 

07122019

23  
Registered User
Join Date: Jul 2015
Location: Chewbaccastan
Posts: 999

I just think if you want to make it so for blueberrys we would only need to water them 3 times then all crops should only need to be watered 3 times to make it less complicated to players and easier for them to adapt to the system. 

07122019

25 
Multitask master
Join Date: Jul 2018
Location: The world of lag
Posts: 22

Suggestion: For the npc bot: Add a feature where the bot may send a message to the owner when the crop is ready to be harvested/ does the npc bot pick it up theirselves? Or maybe add another furniture where the crops will be putted by the npc bot,and there is a limit of crops that will be putted there. 
07132019

27 
Registered User
Join Date: Jan 2017
Posts: 14

In the farming shop, there is a memo placed above the garden plots that says to not sell the old gardens, and to wait for a refund tomorrow. Will it be an automatic refund that requires no additional action to sell the old gardens from the players? Also, is there a specific time that it's scheduled for? I feel like days have passed, but tomorrow never seems to come.
