I believe Stefan and Cyberjouer made Graal a long time ago. It was a much different game then than it is now. You would barely recognize it. Think multiplayer A Link To The Past, with hundreds of people questing around the big open world, collecting unique items such as the magic boomerang, cane of Somaria, jolt bombs, bottled potions, boots of pegasus, even utility items like the gravity boots or flashing clothes. There was even magic.
It was a *real* game back then. You could even play alone offline with a friend in splitscreen mode, pick them up and listen to their cries as you carried them around immobile and threw them into a bunch of baddies. All good fun and games.
Now you are limited to 3 hearts and basic sword, forced to pay real money to get anywhere. Before that, you could roam the world freely and rise to ultimate power with 32 hearts and all quests completed, reigning death from above, forming clans, submitting levels for upload, becoming LATs and GPs, waiting for new material to be uploaded, and then coming back a year later, reset your character and doing all the quests again...
Then came the new servers. Valikorlia was the first (I think it was originally called Kharlia), then NPulse came I believe. Then Era and some other random servers nobody really played on. Then Valikorlia died... God knows why it had an awesome class system. Then we had Graal2k1 which introduced pay to play. You could choose to be either a Bomy or a human, each had a unique style of play. Bomy was more of a dinosaur which you could choose multiple skins for. I don't think there were really any quests on G2k1 but most of the action was event-based, such as Battle-Royale action on PK Isle. Spent a few years on that server.
Money dried up, new hands took over, now Graal is run like a cost-efficient business, and the old releases aren't even available. It's like all backups of the original files have been deleted as a threat to the stability of its current iteration, and the money it brings in. That's a sad story indeed.