-1 post doesn't fill my entire screen like your old ones.
It is actually sad, back in 2014 your typing speed and posts length were incredible. But now you lost your hopes on Graal and are typing and posting less.
I feel ya <3
Na, it just depends where I'm originally writing it. I wrote this on the in game forums and I hate writing on those so I wrote less. I'd go back and add some more but I'm the type of guy who doesn't edit and look back; I like to keep my train of thought going as I write so whatever I think about at that moment I write. Going back makes it kind of confusing because I can rarely remember what exactly I was thinking at the time.
Titan in game brought up a good point that some players are simply OP as fudgicles. He told me that the ships are the only thing which would balance this... I don't really like ships for this idea because the range of their hits go on five-ever and go through people and that'd kind of be OP, however, I can see how simple it'd be to just form a circle and spam without a real challenge. Zombies has dogs which are super easy to kill off yet do more damage, and I think that the ZC-bumping round 30 could have a form of those "spawner" ships which just outputs aliens a lot faster than usual. If done right, the round could be easier. If done poorly, the round would be a hundred times worse because there'd be a lot more aliens being dropped and overall the round wouldn't have a limit. Not only would you have to get rid of the spawners quickly, you'd have to kill off the defensive fodder it produces to get to them and be able to do that quick enough before another batch is sent out. I think in general after 70ish exponentially raised rounds people would begin dropping quickly. 30v8000 would eventually kill them off.
(the level of aliens IMO should be static at the max level 9 [I know there's tens but that'd make level 15 too ez] so it doesn't take 7 years for there to actually be a challenge.)