You canít Identify on pc. And baddy walking on walls shouldnít happen on ios. There working on a built in pathfinding.
This was when i was first redoing all the spells. I was trolling with the staff saying I like it like this ;p. But it should be fixed.
the one exception being the fleeing state of their ai. They don't run off the map or anything but sometimes they still do duck into walls. From my understanding of how the ai decides if it's safe to return to combat, simply turning your back to them generally baits them back, but point is they still do walk through walls every now and again. Also, quick question. How do baddies decide what is hostile? I've seen different color mushroom monsters kill each other, but I'm unsure if that's supposed to happen. I mean, keep it like that for overworld spawns, it's cool to see, but in more controlled environments I believe baddies need broad "race" tags to reduce possible wanton chaos from everything trying to murder everything else.
Sorry, bit of a wall of text...