10-10-2015
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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I'm banking on the candy bowls being a thing still. Maybe being tweaked in such a way to limit the number you can get in a 24-hour period, thus causing the quick as you can house shuffle thing to not be an issue? That could also be useful in creating a more controlled gifting/random item exchange/purchase sandbox and minimizing the requirement of creative gifts/hats/treats required to be developed..?
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10-12-2015
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(Sage)
Join Date: Aug 2011
Posts: 886
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Yeah, I kinda hope they aren't doing the trick or treating houses again. It was a nice idea, but the event turned into a money-making event for maze houses so it took forever going through some houses lol. Well, here's a very basic idea that's widely used: Make a Graal themed zombie apocalypse. The concept of getting candy gets boring over time. Since most of the community like to kill things.. from bandits to other players, I don't think it would be a bad idea to add in something like that. When they added in random baddies around Graal that you could kill for honor points, I enjoyed it even though I can't remember what they dropped. But in the end, we used the things we earned to get into the reward shop and bought the 10-15 things that were available. Also similar to what Aguzo mentioned about the fog/darkness & disabling effect, I think there should be a temporary night/day system for Halloween cause isn't that what most of us are waiting for anyways? Instead of killing baddies like we usually do for the other holiday events, I think the building npcs that we all enjoy knowing like Sopia & Bernart(+ all the other ones, however many npcs there are) should turn into zombies at "night" for 15-20 mins, and spawn randomly attacking nearby players instead of standing in the same spot that they were always at. Other than being programmed like a baddy, those zombie npcs should also do more damage, and walk/hit faster since it would be too easy if we were just killing things that we already know how to do on the game so yeah, it would be nice to have something added in that was more challenging but fun at the same time too. Another addition that could also be added during Halloween is the use of a new temporary weapon(like a stake/special bow; yes i know stakes are for vampires lol) that players can buy to kill the zombies, and make our normal swords/bows/bombs/fire lanterns be immune to killing them. I also think there should be a leveling type of system for the event also. Just like a personal achievement thingy at the bottom of your screen that tells you that you've killed 200 zombies so that it keeps the players from not being bored of repetitively doing the same thing. So instead of the zombie dropping 1 loot, it could drop 2 when you've killed 200. Then you can trade like 50 loots for a 1 point or something. |
10-18-2015
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Earning Unix dem stacks
Join Date: Apr 2013
Location: In a fox hole somewhere
Posts: 7,391
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I really hope we won't have to kill a bunch of npcs to participate in this event... Like every single era holiday event, ever |
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10-18-2015
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(Sage)
Join Date: Aug 2011
Posts: 886
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10-18-2015
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Registered rufp4
Join Date: Jan 2011
Posts: 3,378
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10-18-2015
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More than a Graalian
Join Date: Jul 2015
Location: Hyrule
Posts: 75
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