It's probably because the footprints may be programmed to be shown whenever a player moves, not necessarily just walking/running. It doesn't recognise that the player is on a rocket lol
Footprints might be removed after the tileset is changed back to normal, so just wait and see
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It's a desert, maybe there will be a footprint still. And it's not Graphic Staff members job to fix the firework, the pixel is fine. But the script, so probably Alpho will get onto it once he read this thread. And the reason why the fireworks has the same movement speed as walking is because the Firework mount isn't actually coded same as the other mounts, it's probably the same as the Horse Riding Toy or whatever it is called.