I feel delteria is just going to be like zodiac where players start up have no idea what the hell is going on as after certain part player is left deserted..playercount don’t care for newers so leave them than point in right direction, basically ended up with players lvl 30+ vs new players that’ll just leave as everything is built on being in a group or somehow getting to high levels alone is basically impossible so Delteria ends up with that lowplayercount as it doesn’t offer for everyone just offers for players ahead.
For the many not the few #Vote Labour
So for solutions:
-Get that storyline that takes player allround the Map(They explore while doing that-Kinda like old delteria, new delteria is worse.)
-Make Dungeons etc be on level terms of players level i.e:
So If level 3 player goes into it gives them monsters they can actually defeat than die after 1hit(The drops etc can be basic stuff until they get higher level)
Higher levels going into it will get more rarer stuff.
-That for seasonal event stuff also.No point having if only for certain lvl/group.
-More Solo stuff (if you leave everything to group stuff you may aswell not release @hape as playercount will just crash, heard it here first.)
-Being able to grind most monster, where did the overworld on the actual map monsters go??