07-24-2014
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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07-24-2014
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19 | |
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Now I'm not saying the Event Queue is a flawless system... but up until that point there was no hosting at all. Given the limitations of the server, I can't think of many alternatives. |
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07-24-2014
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20 | |
:)
Join Date: Sep 2011
Location: no.
Posts: 10,309
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I think what I'm saying may be off topic, or there was just some miscommunication between us. Other servers seem to be able to manage it? There is usually a bit of intense lag for a few seconds when all the players are warped, but it smooths out pretty fast and the event isn't really effected. |
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07-24-2014
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21 |
I Amuse Myself
Join Date: May 2014
Location: Canada
Posts: 694
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I agree with MrSimons to an extant, but I also understand the limitations of the server brought up by Dusty. I think, though, a compromise should be looked into. Because I agree that that the playerbase is just too big nowadays. And not enough people get a chance to get into events, even if the queue system gives everyone a fair chance. As I mentioned in another thread, I would like to see more non-queue admin events. Hide n' seek, buried treasure, trivia, etc. At least with these events, everyone can be included. |
07-24-2014
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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I think that 'fair' doesn't cut it with a random pull of less than 0.1% of a population. Everyone is going to feel kind of frustrated when half of the players online push the queue button and (relatively close) to 'none' get in. Not to say that it isn't a valid temporary band-aid-type fix, but I feel that we need to all get a chance based on how many hats we have already... If I got into an event yesterday, let's say, and then push the queue button and get into an event today, not only am I super lucky, but that's not fair. It's like roulette. I think that there should be a rotation, so everyone gets a turn in the event queue, and that it could be an invitation to the event, instead of a free-for-all lottery. More specifically, each player should be able to get into one event per week... or one event per month... limit the number of times that they can participate in a given time period in order to increase the chances of everyone getting a chance. |
07-24-2014
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23 | |
:)
Join Date: Sep 2011
Location: no.
Posts: 10,309
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07-24-2014
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24 | |
Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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I would like another way to spend money than on hats |
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07-24-2014
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25 | |
New Age Legacy
Join Date: Jul 2012
Location: Graal
Posts: 1,633
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07-25-2014
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26 |
Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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I wouldn't really care that isn't the point. The point is I haven't been in an event since the new system was introduced, and I have clicked that thing now well more than over 100 times. Events are really fun, and it sucks never being able to participate in them anymore. If you add a gralat charge, the que will still definetely get filled and it will more likely be people who are not complete noobs who do not know what they are doing. It is just a suggestion to lower the amount of people joining events. I got another wacky idea I am going to throw out there for the sake of throwing it out there. What if the warpers were turned into something that you pick up (like the easter eggs) and they spawn all over the map when an event que is started. The first 50-100 people to pick up these warpers will be warped into the event, and the rest of the warpers would disappear. This would actually be really cool and it wouldn't induce the lag clusters that the old system did (not everybody would be rushing to one spot, but instead they would be spreading out far and wide in search for remote warpers.) |
07-25-2014
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28 | |
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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On the otherhand, the issue I see with players wanting the events system "fixed" is that the ones who tend to complain are the players who can't reliably get into events anymore. What exactly makes a player feel they are more deserving to enjoy an event than another player? |
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07-25-2014
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29 |
Registered User
Join Date: Jun 2013
Location: Zol's Pub
Posts: 373
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Why not go Bots-based, and limit event participation times to a participation time-limit / hour (or 2 hours..). Example, say, you do have 3,000 players minimum 24 hours a day. Most events have a maximum player participation limit, so for example purposes we will go with 30 (it divides nicely into our 3,000 player count..)... [*]Estimate a standard time frame for some events (note, these are not right, just for example purposes) --> 30 events / hour (2 minutes a piece?) [Model supports 900 unique players will see events in an hour] --> 20 events / hour (3 minutes a piece?) [Model supports 600 unique players will see events in an hour] --> 10 events / hour (6 minutes a piece?) [Model supports 300 unique players will see events in an hour] Now, not every event will fall within this model, but, I am sure you can think of some that will, or even last less than 2-3 minutes, and you can group them accordingly. Rotate the amount of events and event types that are playable within an hour -- if written correctly, it should even be possible to host multiple events at once?, limiting participant selection based on how recently a player participated in an event -- and if you want to segment it even more, what TYPE of event. If it is possible to host multiple events at the same time, given the numbers above, you could have anywhere from 1800 - 3600 unique event participants in an hour. Granted, you'd have to have a fall-back method assuming that everyone ends up on an event-time-limit-cooldown, to sort through and make an exception if enough participants were not found (ex: need 30 to start, but only 18 can participate --- 12 would be selected at random, regardless of cooldown). |
07-25-2014
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30 | |
I Amuse Myself
Join Date: May 2014
Location: Canada
Posts: 694
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It's not fairness that's the problem. It's the numbers themselves. And numbers don't lie. People aren't looking for something that gives them a personal advantage (at least most are not). They're looking for a way to allow a higher percentage of the Classic population to experience admin events. |
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