05-26-2014
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Banned
Join Date: Jan 2013
Location: Frankfurt/Main - Germany
Posts: 202
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Stuff for release:
We have alot of things which we are holding back for our updates, for example, ships for shipwars and so on. I hope you like it. |
05-26-2014
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Registered User
Join Date: Jun 2013
Location: Zol's Pub
Posts: 373
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Yes, they've added a few new things, but unfortulately servers like era and un have held the playercount in that realm. Nico has spent money out of his own pocket for dev talent, which is not something delteria has delved into at this point. Either way, graphically and level wise, kingdoms will use terrain (incorporates z axis), and a few other things none of the other ios servers have bothered with for obvious reasons. At the end of the day, you guys think its a competition, but in all reality the money all goes to the same bank account. |
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05-26-2014
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Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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05-26-2014
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Registered User
Join Date: Jun 2013
Location: Zol's Pub
Posts: 373
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05-26-2014
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Banned
Join Date: Jan 2013
Location: Frankfurt/Main - Germany
Posts: 202
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05-26-2014
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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I'm a bit curious to know what your intentions were with this preview. I checked it out, and I don't know if it was how it was meant to be, or if I was bugged but I couldn't leave the starting area. The houses were locked and the NPC blocking the path said thanks for completing a quest I hadn't done, and never moved. I was able, however, to move around via middle-mouse clicking and warping around. I noticed there were levels done, and... that's about all I noticed. The interface seemed to be heavily WIP, there was no items or inventory or anything like that, at least what I initially saw. In fact you can tell everything is very heavily WIP... which is fine since it's beta/preview whatever... However, what was your intention with this preview that screenshots couldn't accomplish? |
05-27-2014
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Banned
Join Date: Jan 2013
Location: Frankfurt/Main - Germany
Posts: 202
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The intention was to give people just a feeling of the tileset and to explore a bit, nothing more. All systems are up and work also for highstaffs/iphones etc. Tigairius will soon start to adjust everything so we have all the features in the list I posted earlier running. Alarid our Graphics Artist is going to finish new gui images/screens and several graphics within the next week to give kingdoms iphone the last touch. Our LATs meanwhile are working on the overworld and dungeons, which are already done but just requires a few detailing. We hope to present a full working server to Stefan soon and release it. Since Graal mobile became such an important part for the game management, we hope this won't take so long I don't want to give any release dates since the past of server releases shown us that this is not possible at all.
But this is off-topic right now. |
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05-27-2014
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,344
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if its free i might actually try it. starting to grow on me.
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06-28-2014
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Banned
Join Date: Jan 2014
Location: Fairfield, CA
Posts: 83
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1. FOREST IS COMING BACK, HELL YEAH 2. ALARID IS BACK HELLA YEAH X2 3. Is this going to be released on mobile platform before it does on fb (like delteria) 4. I hope we don't have to wait more than a month for it to be released and get my hopes up then crush em, like delteria. Can you andwer #3? |
06-28-2014
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maymay ambassador
Join Date: Aug 2011
Posts: 1,508
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06-28-2014
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the KattMan
Join Date: Sep 2011
Location: United States
Posts: 4,204
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Shouldn't the two servers just be combined at this point? You can just have different spawn areas for iOS and PC/Facebook. I feel like the end game here is to have one GK server accessible by all devices and this is just a step in the wrong direction. |