Howdy! Just recently i've started looking into the wonderful world of Graal Animation. Ive figured out most of the basic stuff through tutorials and the like online, but i have some questions! I apologise if these questions have been answered in another thread but oh well. Most of them will be about the specifics of guns.
With bullets, whether you've made custom bullet sprites or not. Do you need to gani them? If so, how?
For guns, i've figured you'd need seperate ganis for; idle, walk, fire, reload (then you'd need to do another gani for each if you were making a dual weapon id assume?). Was wondering if i was missing anything here.
In regards to reloading, if i were to make a 'fancier' sort of reload, but had more frames/was just longer in general than a standard reload animation, would this impact the actual reload time if it were on a server, or are the paramaters for this set specifically by someone else (scripters? idk), this same question also applies to the 'fire' animation aswell i suppose (ie, a longer fire animation = a longer freeze?)
Say i wanted to make some kind of 'special' gani for a weapon, y'know, the stuff you'd initiate with the press of a hotkey in-game. Im assuming you'd make a seperate gani for this, but is the actual function for this assigned by someone else or do i have to do something else there? <this might be a silly question but i figured i'd ask anyway.
Those are just a few from the top of my head, i know i had more but i just woke up so it's more than likely that ill be adding more questions as i progress. Hopefully you Gani Wizards out there can help me out :].
Also, if anyone knows of some kind of gani tutorial specific to guns, please let me know! Would help me out a ton. Cheers!