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08-11-2012
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The Overlord
Join Date: Jun 2012
Location: I have no idea
Posts: 1,240
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08-11-2012
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Nerd
Join Date: Sep 2011
Location: Berlin
Posts: 3,825
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08-11-2012
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The Overlord
Join Date: Jun 2012
Location: I have no idea
Posts: 1,240
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08-11-2012
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Nerd
Join Date: Sep 2011
Location: Berlin
Posts: 3,825
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9/10 it just goes into my DropBox, but that'd be nice <3 I posted something on Graalians in January I think to do with Christmas, and that'd make a good Snowtown song in my opinion. I'll have to post it when I'm back though because I moved it from my DropBox into Music and I'm away at the moment.
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08-11-2012
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The Overlord
Join Date: Jun 2012
Location: I have no idea
Posts: 1,240
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08-11-2012
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Nerd
Join Date: Sep 2011
Location: Berlin
Posts: 3,825
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08-11-2012
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The Overlord
Join Date: Jun 2012
Location: I have no idea
Posts: 1,240
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08-11-2012
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Nerd
Join Date: Sep 2011
Location: Berlin
Posts: 3,825
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08-11-2012
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The Overlord
Join Date: Jun 2012
Location: I have no idea
Posts: 1,240
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08-11-2012
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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If it could be done I'd like to see it where the player's lantern "subtracts" darkness away from the screen, and allowing you to also sprinkle torches and lanterns around populated areas/paths to also help improve the visibility at night. The only question is whether or not the hardware of iPods could pull it off without lag. ![]() Could provide a "simple" and "advanced" light option where advanced performs like the above screenshot, but more exhausting on the hardware, and a simple that works like how the lantern currently does. |