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01-22-2018
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76 |
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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07-13-2018
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77 |
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Registered User
Join Date: Nov 2014
Location: Canada
Posts: 722
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Maybe a new rat skin? Or a twitch in the matrix but figured I’d post it
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07-13-2018
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78 |
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Banned
Join Date: Apr 2017
Location: Snowtown
Posts: 409
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07-14-2018
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79 |
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Registered User
Join Date: Oct 2015
Posts: 921
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03-27-2019
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80 | |
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Registered User
Join Date: Jul 2014
Posts: 783
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The lantern script implementation prior to that (we're talking like 2003 now) just overlayed a gradient image onto another already-applied alpha channel (via seteffect), which layered alpha applications instead of letting them cancel one another other out which just made it more foggy/gray instead of clearer when it was dark which bugged me. Meanwhile I thought the hard blackness of the polygon could add to the gameplay dynamic via limiting information, especially for something like a maze room (this one never having been released). Meanwhile, having multiple circles---definitely never implemented anything like that. Edit: I didn't realize how old this post was. If this is a problem: sorry. |
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03-27-2019
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81 |
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Registered User
Join Date: Nov 2014
Location: Canada
Posts: 722
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It’s ok, I’m just happy you bumped my post
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04-06-2019
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82 |
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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I saw a fire bomb running around like a rat once. It was somehow using the sprite of the bomb skin you get in the bandit cave - the one in the key chest. The NPCs are evolving, guys. Like it or not. |
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04-20-2019
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83 |
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Registered User
Join Date: Nov 2014
Location: Canada
Posts: 722
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Foxes in the hen house, Happy Easter everyone!
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04-20-2019
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84 |
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Banned
Join Date: Apr 2017
Location: Snowtown
Posts: 409
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