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05-20-2016
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ClanDestine
Join Date: Aug 2014
Posts: 953
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I don't really understand what you mean by this |
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05-20-2016
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64 | |
Registered User
Join Date: Jan 2012
Posts: 732
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Kills: 30,000 Deaths:50,000 Season Kills: 2,000 Seasonal Deaths: 500 Baddy Kills: 5,000 Season BKs: 30 Spars: 23,000-14,000 Seasonal Spars: 500-100 Would give a more accurate look at how active every player is in certain things at the time. You can see he is doing much better in spars and PKs as of recently compared to how "he" used to do. (of course you can switch off deaths) |
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05-20-2016
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65 |
Registered User
Join Date: Aug 2013
Posts: 3,204
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I think a death statistic would make player profiles look weird especially for players with high amounts of PK's because the death stat for them would be high and trying to fit a 6 digit death number beside a 6 digit PK number would be hard to properly fit and just look really weird. Not to mention, there is a huge difference in losing a spar and being killed, spar is a one-on-one activity so the only thing attributing to the loss counter is a constant variable(as in, there is only ONE way to lose). There are numerous ways someone can die, baddies, spar losses/ties, etc. Most notably would be when someone solo PK's a tower and ends up in 5vs1 situation, given all these factors there is no way that the number of deaths can ever accurately represent a PK'ers ability to PK. There may be ways to change it so things like baddy deaths don't count towards the statistic but that would just be a waste of time to implement. |