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02-28-2016
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67 |
verified ✔
Join Date: Jan 2016
Posts: 170
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Yeah get rid of 1k hats right this is will solve everything .. All the hat chasers probably have over 5 guild hats Ending it just make people who have not earned the hat 10x harder and most likely wont like going against huge towering guilds The people who already have a bunch of hats will more likely to ( Family up ) and go for the next goal 5k You would really ruin towering then I suggest Zone for people who want easy hats you only need 2/3 to hold a tower |
02-28-2016
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70 | |
michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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If this means guilds will be able to hold 30-50 members, I wouldnt mind, as long as there's a limit of members per guild allowed inside a certain tower. |
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02-28-2016
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71 |
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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Agreed, allies have never been used for anything other than as a messy way of extending the roster limit of a guild The entire feature could be done away with if the guild roster space was extended or if people used their available spaces more wisely |
02-28-2016
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74 |
Registered User
Join Date: May 2013
Posts: 3,027
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Man... I go to my view joined guilds, are look at all the guilds that I'm in. I agree with this limit, but as soon as I see all these old guilds... I just can't decide. The only tag I use is blackout, but I have so many guilds filled with memories. None of you should be complaining though. I thought it should have been limited to 1 guild. Devs are too soft on you guys. I understand their reasons, but really.. 10 guilds? You should be thankful they allowed more than 2-3... |
02-28-2016
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75 | |
verified ✔
Join Date: Jan 2016
Posts: 170
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Agreed expect.... Those people who can not access tower will just block doors from outside Though they couldnt do this with Mod They could do to about every other tower stands outside and pk the enemeys |
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