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| Poll Results: Should there be new guild fort mechanics? | |||
| 4.88% |
I'm fine with the current system
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| 51.22% |
It needs major changes
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| 24.39% |
Small changes would be cool
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| 19.51% |
I dont tower so this doesn't effect me
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| Voters: 41. You may not vote on this poll | |||
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Topic Tools |
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01-18-2016
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61 | |
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Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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I never said it would stop you from leaving a guild you disliked. What I stated was that when you would update it to being in one guild only, I assumed you would get a message displayed as so "Please choose what guild you would like to stay in" and having your guild list appear. So, I theorized that what if you were to choose a guild, that'd be your choice. But, then later that day, the leader of that guild logs on and chooses a different guild to stay in. Would the guild be disbanded? Would you be given leadership? That's what the thought was. And yeah, you could just say "you can always find a new guild" but that doesn't really fix the problem, since you'd have that happen to plenty of people. I wasn't debating the legitamcy of the one guild system, I was debating the implementation. It could totally be implemted in another way, I was just illustrating possible problems with said implementation, and a question that'd you'd have to answer.
Last edited by Areo; 01-18-2016 at 10:55 PM.
Reason: Implementation*
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01-18-2016
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62 |
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Registered User
Join Date: May 2013
Posts: 3,027
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Yes, the guild would be disbanded. Just like in most games.
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01-18-2016
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63 |
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Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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01-19-2016
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64 |
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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I forgot who mentioned it, but I'm still waiting for a guild leader board that takes every aspect of graal into account: kills, spar wins, GS wins, tower hours, baddy kills, loot collecting, bug collecting, and whatever else I'm missing.
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01-21-2016
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65 | |
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Registered User
Join Date: Jul 2014
Posts: 783
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The guild system on iClassic is very different than it was then. I don't believe there were limits to guild membership. There was, however, certainly a tendency for established guilds to suck up all the talent (Ventrue/US). At the same time there wasn't a tendency for people to kick/add with the frequency that they do now. I imagine the reason is the economics of holding a fort vs the economics of loyalty. Charge gralats for guild kicks and it will improve the loyalty issue. In that sense, hardcore guilds will be more selective, and casual guilds can go on their merry way. Meanwhile, in terms of towering, I consider that above screenshot as a proof-of-concept for towering in rounds. A guild had to hold the flag for two minutes to win a round, and there was a 15 second grace period between rounds. That screenshot was taken when the player count was well under 100 on Classic, but it looks like it could have been taken today. That model can be extended such that guilds can choose their battles and have a W-L record. The current model grants merit for grinding away, which is boring. The grinding model also complicates guild loyalty. What is the general concept/plan, and the reasoning for such, behind guilds right now? Feel free to PM me if you don't want it to be public. |
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01-21-2016
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66 | |
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Amateur Programmer
Join Date: Jan 2013
Location: Illinois
Posts: 683
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Edit: After further thinking I though about what if you invite a player to your guild, hes a huge dickwad and you cant kick him due to you being brook? Well what we could add is a new power called "Blacklist" or "Suspend" to guild leaders(or leaders could give it to their trusted members) in which a player is still part of the guild but they are not allowed to use the guild chat. This way they could effectively get rid of that person and the only downside is that they're down a slot for a few days. Feel free to critique. |
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01-22-2016
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67 |
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Emperor
Join Date: Sep 2011
Location: New York
Posts: 1,000
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how about kicking a player/leaving a guild = they cannot rejoin for 24 hours? but then they would just make a new account...
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01-22-2016
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68 |
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Cherry / Python
Join Date: Mar 2013
Posts: 140
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Related to guild loyalty: A player cannot guild spar for points at Battle Arena or hit the flag in towers unless the player has been in the guild for at least a period of one week (whatever amount of days the admins like the most). During the first week in the guild, the player can still guild spar at Belle's GS Arena and he/she can still tower and help out with player killing, so the player can still be quite useful the moment he/she joined the guild. I think this would fix a good portion of the loyalty issue. |
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01-22-2016
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69 | |
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Banned
Join Date: Sep 2014
Location: Australia
Posts: 3,255
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01-22-2016
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70 |
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Registered User
Join Date: Dec 2014
Location: Sweden
Posts: 570
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DANTEEE
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