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01-28-2016
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i make levels
Join Date: Mar 2014
Posts: 32
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Took me some time as well, which was nice to actually be challenged by a boss and actually have to THINK about how to beat him. Pillars, throw some bombs, hope you can kill him before he kills you. Seriously though, the bomb throwing -1 damage is >>>>> than the .5 sword swing damage when it comes to this guy. |
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01-28-2016
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62 |
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Registered User
Join Date: Dec 2014
Location: Sweden
Posts: 570
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Any news on the facebook update?
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01-28-2016
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63 |
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Classic Developer
Join Date: Sep 2011
Location: Stockholm, Sweden
Posts: 52
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Woah, I never thought of the bomb throw, it could really change the battle. Nothing new on FB. |
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01-28-2016
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64 |
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i make levels
Join Date: Mar 2014
Posts: 32
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Don't worry guys, even without Facebook, you guys can come play with me. I get bored.
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01-30-2016
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Registered User
Join Date: Jul 2014
Posts: 783
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01-30-2016
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Registered User
Join Date: Jul 2014
Posts: 783
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You know, why not make bombs clientside in quest mode just like pretty much everything else? I really want to beat that boss, but I've been having >1000ms ping for the last three days.
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01-31-2016
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67 |
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Banned
Join Date: Sep 2011
Location: New Hampshire, United States
Posts: 3,135
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Good news is that you'll be able to beat the boss when you're done lagging.
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01-31-2016
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68 |
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Ol' West LAT Admin
Join Date: Dec 2015
Posts: 77
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I'll be playing !
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01-31-2016
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69 |
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Classic Developer
Join Date: Sep 2011
Location: Stockholm, Sweden
Posts: 52
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It isn't impossible to beat him without bombs. In fact I fought him twice yesterday again and was only able to use the bombs early, when he was still, then I had to use my sword.
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01-31-2016
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Banned
Join Date: Jan 2012
Location: London
Posts: 85
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That said it is not actually necessary to have Bombs (or Bow) to defeat Voluran, it's possible to do it using the sword alone and without taking a single hit, much in the same way an adept sparrer might defeat a rushing newbie flawlessly. |
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01-31-2016
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Registered User
Join Date: Jul 2014
Posts: 783
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01-31-2016
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Banned
Join Date: Jan 2012
Location: London
Posts: 85
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01-31-2016
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Registered User
Join Date: Jul 2014
Posts: 783
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A preprocessor could also be useful for other things like generating underwater levels that reflect changes in above-water levels. So it wouldn't need to be just a one-off hack to make it easier to preload clientside bombs in quest levels. Com013 had built something like this at one point, although he was trying to mass-convert scripts for NPC-Server compatibility rather than adding more powerful features to levels. Edit: I imagine you could even do it on the server without having to deviate from GScript, since online level editing became a bit of a push ~v4 of the client. The loadlines, savelines and maybe copylevel functions look like they could potentially be used for preprocessing functionality. Edit 2: Now that I think about it, you could also use it to be a clean substitute for the built-in baddies and built-in chests that the level editor currently provides. Edit 3: And the gajillion signs, bushes, swamp tiles (if those are NPCs now) that a lot of places have.
Last edited by deadowl; 01-31-2016 at 09:48 PM.
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02-03-2016
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74 |
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Registered User
Join Date: Jul 2014
Posts: 783
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Okay, so to my previous post, it would probably save you more time than you would need to invest. As for playing GtA recently: some of it is ridiculously esoteric. Missing 5 gralats, and I've looked pretty exhaustively. I did the same for the card in Ebon's keep, but only ever tried pushing in the middle of book cases. Overall though, good work at teasing players to explore. |
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02-03-2016
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75 |
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Banned
Join Date: Sep 2011
Location: New Hampshire, United States
Posts: 3,135
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Did you pick up the rock-turtle in Castle Quest with the crane? Drops a blue rupee.
Last edited by Skyzer; 02-03-2016 at 12:42 PM.
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