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01-27-2015
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Kaleb
Join Date: Dec 2014
Location: Ol West
Posts: 458
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Skill balanceing
I like the idea of having more skills but one thing i fear is that they wont be worth it like the new mining. The new mining you lose money(not very much) until you get to like lvl 40(still not much profit made). Even if you do get to diamounds you still dont make enough money for how much time and effort you put into it. So i think that the sell prices should be edited or that you can craft modfiers for your tools(the higher the lvl in crafting lets you craft better modfiers and you need to be a certian lvl in the other skill to use that modfier)Now to expand on modfiers for a mining example you can sharpen your pick which makes it do more damage or improve your handle(swing or preform action faster). Also i only have 1 idea for a building. CASINO For the rich who have no idea on what to use there money on and the lucky of course. I was thinking that the casino could have roulette, poker, blakcjack etc. Were you can win more money or win casino credits to buy prizes. (these games could also be played with other players) Also agian great job alpho and others on the great updates. |
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01-27-2015
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Registered User
Join Date: Dec 2014
Location: Trying to kill Robby Joe
Posts: 48
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hmmm so say gang points were added and they could be used to buy upgrades, wouldnt that only make high gangs (obsidian, abernathy, anarchy etc...) be way more powerful and other small gangs rising up wouldnt have a chance? It just seems like it would feed the already powerful and provide nothing to lower gangs
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01-28-2015
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63 |
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.
Join Date: Nov 2014
Posts: 291
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The mountains on the grass map need to change color to more stone coler gray ones or something in my opinion
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01-28-2015
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Pixelist
Join Date: Nov 2012
Posts: 3,077
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The current ones, I believe, are the default ones used on PC Ol' West. Thanks for suggesting improvements!
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01-28-2015
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*Yawn*
Join Date: Jan 2014
Posts: 361
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01-28-2015
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i miss u
Join Date: Dec 2011
Location: 5th dimension
Posts: 957
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Casino is a very cool idea. Though since the games would require a lot of graphics and coding, we would want to wait until after Oasis's release so that we can release the other skills in time, if we are making a casino that is. Thank you ![]()
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01-28-2015
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Kaleb
Join Date: Dec 2014
Location: Ol West
Posts: 458
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making Skills woth it
To make the mining skill worth you would should make lvling have more of an effect such as lvl up increases the speed you mine(by very small increments) or increases the damage of your pick every couple lvls. Also dont know if this 1 would be to much but you could make it were theres a small chance to receive 2 or 3 ores from the rock instead of just always 1.(agian haveing a higher lvl in the skill would increase the chance)
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01-28-2015
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betflip me nerd
Join Date: Mar 2012
Location: Georgia
Posts: 1,012
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01-28-2015
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69 |
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Freelance Developer
Join Date: Jan 2013
Location: Toronto, Canada
Posts: 1,111
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Thought of a few more skills. Also attached all previous skills in the spoiler below. Spoiler
RIDING The riding skill brings about mount/horse tiers. As players level up their riding skill, they can now buy and use higher level horses which move faster, can hold more than 1 player, or even swim in certain depths of water (granted the team does all the necessary dev to make horses swim). To upgrade the riding skill players must successfully lasso, and ride a wild animal around until it's calm. How I'm envisioning this process is as follows. Player equips lasso and throws it at a wild animal. Once lassoed, the player will proceed to ride the animal, just like usual. However for the first minute or two, the animal will either move around randomly or shake violently. There's a 70% chance (chance becomes lower as level increases, and is also affected by the type of animal lassoed. Lower level players will have more of a struggle trying to lasso and ride a bull than a sheep) that the player will be thrown off and gain no experience. However, if the player does stay on through the whole minute, he/she will have "tamed" the animal and can now ride it freely, and will receive skill points based on what kind of animal it was. CRAFTING Don't know if this was the plan or not, but crafting should become its own skill. Levels can be gained by smelting ore bars, fashioning planks from wood, or crafting items with said materials. Recipes will require a certain level, and so will smelting higher level ores. (All ores besides gem stones should become smeltable.) Also a shop should be made to sell ore bars for high prices. Pretty straight forward. Just some more leverage room. ENCHANTING Before y'all give me sh*t for getting off theme here with some magical bullsh*t, let me explain. Right now there isn't much differentiation between the Native Indian faction and the Cowboy faction. This helps change that. Natives had shamans. Witchdoctors. People more in tune with the mystical side. And we have a bunch of gemstones that are more or less useless besides as a way to get gralats right? Well let's knock out two problems in one. This would be an Indian exclusive skill, and ties in closely with both hunting, mining and crafting. Players would need bird feathers which would be obtainable by hunting birds, and gemstones by mining. So let's say I had a diamond and a ruby. Diamonds require eagle feathers to enchant, and rubies require...let's say swan feathers or something. Now I have to go hunting birds for those feathers. Once I attain those feathers I go to a witchdoctor/shaman's hut. There I can enchant the gemstones. I have some enchanted gemstones, what now? Well you can use it in crafting recipes for speciality items or weapons like the Indian Axe. Or you can make quite the profit at the trade tables, as cowboys can't enchant gems, and people might be too lazy to do the process themselves. FISHING Simple concept...pretty sure it's already planned somewhere here. Get a fishingrod and cast it into water. There's a 1 minute timer on the rod. 40% chance you'll catch something. Chance increases as your level increases. Every 5 or 10 levels a higher level fish is thrown into the mix of what you can catch. Caught fish can be cooked, or sold to a fisherman at some fisherman's hut. |
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01-28-2015
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Registered User
Join Date: Nov 2014
Posts: 149
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01-29-2015
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71 |
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Itkitt
Join Date: Aug 2014
Location: Malaysia / Ol'West
Posts: 509
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01-29-2015
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Banned
Join Date: Nov 2012
Posts: 4,173
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01-29-2015
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Leg hair. AND RICE!
Join Date: Feb 2012
Location: Do you really wish to know o.o
Posts: 2,803
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01-29-2015
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Banned
Join Date: Nov 2012
Posts: 4,173
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01-29-2015
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.
Join Date: Nov 2014
Posts: 291
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Wow huge diffrent no, back to topic.
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