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04-01-2014
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61 |
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~David M.
Join Date: May 2013
Location: At the gym
Posts: 416
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About people rushing it in one day, that problem is easy to solve. All you have to make is like iBubble said an end boss in a dungeon you have to kill alone ot with a few people. Then you make different drops every end boss can have. Make some very rare items, which will rarely drop and make people do the dungeon over and over untill they get it. You can also add a few smaller drops and some guaranteed money drops like 100g.
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04-01-2014
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62 | |
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Registered User
Join Date: Mar 2012
Posts: 2,912
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04-01-2014
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63 | |
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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OT: Personally, I would agree that a dungeon would be a better route for classic. The problem with questing is that it only works when there?s constant content being released and no graal server has the resources to accomplish that. A dungeon would add another thing for players to do. Questing should just be used to unlock new content |
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04-03-2014
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64 |
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The Cooliest?
Join Date: Sep 2012
Posts: 1,117
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Please add a giant baddy spawn in some rooms like so: http://lparchive.org/Pokemon-Mystery-Dungeon-Red-Rescue-Team/Update%2047/5-Image27.gif (Unsupported image host) |
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04-03-2014
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Registered User
Join Date: Apr 2013
Posts: 1,682
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Maybe you could beat a boss baddy and save the princess then when you return her to the king he lets you choose a chest from his royal treasury. There would be several chest's with random items (gralats,hat,mount,morph,ect.) and once you select a chest you get the item,but you loose all of your Hera hearts and the quest is reset so you can start again. I am also hopefull there could be some branching paths that could be taken where the outcome differs depending on the choices you make during the quest. Which could result in receiving different items depending on what you do. That alone would make ppl replay the quest several times. Either way I think this is an avenue worth exploring IMO it would be far better to make it so you can do the quests again instead of just being able to go through once and be done with it. That's where ppl end up running through it getting the stuff,and saying well that was nice I'm bored there's nothing to do.
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04-03-2014
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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I think that it might be a balanced way to create some interest in tower battles, as well...! |
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04-06-2014
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67 |
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Registered User
Join Date: Apr 2013
Posts: 1,682
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Just wanted to clarify something. Dusty said. Would the new magic system be linked to items we all ready have,but if we used them it would drain our magic? For instance if we decide to use a morph while morphed would it drain the magic meter? maybe the same could be done with lanterns and other items we use?
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04-06-2014
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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04-06-2014
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69 |
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Hi!
Join Date: Oct 2011
Location: VY Canis Majoris
Posts: 246
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Dungeons would also be a great idea. Perhaps in snowtown, adding a "Yeti" dungeon would attract more players? They could have special attacks and drop loot/gralats, and very rarely hats. Weapons that deal higher damage to baddies can also be an option. |
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04-06-2014
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70 |
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The Orator
Join Date: Sep 2011
Location: Yes
Posts: 3,307
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What if we create special challenge arenas spread out throughout the map that are unlockables through quests or dungeons? Simply put, if you've ever played Riddler's Revenge on any of the Batman Arkham games you should have an idea what I'm talking about. Time trial arenas, mini bosses, survival against hoardes of waves, etc. We can create the same effect by making challenge arenas for players to take on enemies in a given area. Ex: Swamptown Arena = Slimes, Railroad Arena = Bandits, York Town = Pyrats, etc. To make things fun, we can also take the Pokemon Gym approach where you must conquer one arena in order to move onto the next. Each one gets progressively harder and you will need to rely more on skill and advanced weaponry in order to advance. The final arena would be placed in a new area on the map, impossible to even venture to until you've completed all other challenge arenas. It'll contain a mixture of all enemies throughout the game and you'll really have to have all the tools and techniques by then and apply everything you've learned from the previous arenas to conquer this one. After you've completed it, you're free to go back to any other arena you like and replay all the challenges and you're also given the option to customize the arena. You can set assets and limitations on your battles such as health, certain weapons, enemy advantages, etc. And you're also able to play with your guild and fight until the last man standing and see how long you can all hold out. It'll be fun.
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04-07-2014
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71 | |
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Registered User
Join Date: Apr 2013
Posts: 1,682
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I wouldn't mind seeing quests for items we don't normally get. Like you could get a new body to wear or head. Maybe a new player house layout. What about having it so a dungeon door pops up at random times in random places? And I mean anywhere on the world map at anytime. Basically it would be the same as an event warper,but there would be no global message announcing it to keep the lag away. And it would close after a set number of ppl entered it. But it wouldn't be an event it would be a dungeon with a boss baddie at the end and you would get a random prize from it that would come in a random color just like the blob boss. If you wanted to make it more interesting you could give players a higher set number of (hera) hearts upon entering and a timer in which to complete the dungeon. If you die you warp to the begging and would have to start again if you cant complete it before time runs out you just get warped out. PVP would obviously have to be turned off inside this area so players wouldn't be able to pk or effect each other. |
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04-08-2014
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72 |
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The Cooliest?
Join Date: Sep 2012
Posts: 1,117
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*cough* FISHING *cough*
Last edited by Rufus; 01-07-2015 at 03:46 PM.
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04-08-2014
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73 |
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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I like the idea of mini games... especially if they are with multiple players (or guilds?) in a queue style set up, where you co-operate to succeed?
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04-08-2014
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74 |
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Elder ✔️
Join Date: Oct 2012
Posts: 2,286
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Dusty's ideas + Blueh's ideas = yes please
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05-02-2014
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75 |
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Registered User
Join Date: Apr 2013
Posts: 1,682
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I would like to see boss baddies that you would have to get special items to battle them with Like something that can only be damaged by bombs or arrows,or even be able to make "parties" and quest as a group.
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