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11-11-2014
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665 |
I Amuse Myself
Join Date: May 2014
Location: Canada
Posts: 694
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Speaking of diving, there's an annoying little bug that people like to sometimes take advantage of. If you shoot an arrow at a certain point when someone is diving for loot, it'll actually damage said person and cause them to miss out on their loot. People specifically started doing this when that little island in the York Town bay area became a pk zone (the tiny island that the draisine track runs by on). I don't know if pk was intentionally turned on in this spot, but it was much better without (it was a nice little hang-out area for looters and random people swimming or riding by on the rails). But that's an aside. The being able to stop someone from looting thing is the problem I'm bringing up here (and it's definitely a bug, as you should not be able to take damage in water, period). |
11-11-2014
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666 | |
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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11-12-2014
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667 |
I Amuse Myself
Join Date: May 2014
Location: Canada
Posts: 694
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I tried it numerous times and it does seem to be fixed. Thanks. The arrow still hits the looter and "pushes" them a bit, but it doesn't stop them from getting their loot (nor does it damage them), so the problem is in fact solved. ![]() Edit - I tested it more extensively (this time having someone shoot me while looting), and I was a bit mistaken. You actually do still take damage (which is why you get pushed back), but it doesn't interrupt the looting. HOWEVER, I just so happened to be looting in the water spot in The Zone, right near the edge, and someone attacked me with their sword and I missed out on my loot. Granted, it's not too often that a loot circle spawns in a spot where someone can hit you with their sword, it's still another bug.
Last edited by Narcosis; 11-12-2014 at 05:57 AM.
Reason: Added more
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11-13-2014
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668 | |
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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11-13-2014
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669 |
I Amuse Myself
Join Date: May 2014
Location: Canada
Posts: 694
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Yes, same results. Does damage but does not interrupt looting (I'm talking about arrows). I can't really test it with sword because it's very rare that a loot dot spawns right near the edge of a piece of land. FYI, even if the the looter has .5 hp, the arrow will still kill him, but the death animation doesn't play because it still doesn't interrupt the looting (so said player will be holding up his loot, but he still drops bombs/arrows in the water as one does when you kill them). The easiest way to test this is to spam arrows at someone looting near that island (assuming they're within range). Because they can only be damaged just before they pull up their loot. Anyway, to sum up, people looting in water can still be damaged by arrows but it will not interrupt their looting. Perhaps whatever you did to fix this, you can do the same with swords and bombs (because like I said before, this is a much rarer occurrence, but it still happens).
Last edited by Narcosis; 11-14-2014 at 03:35 AM.
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11-14-2014
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670 | |
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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11-14-2014
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671 |
I Amuse Myself
Join Date: May 2014
Location: Canada
Posts: 694
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Just noticed a bug regarding the blood splatter furniture. If you try to place it on any layer but 0, it will go back to layer 0 upon leaving the room (or the house) and re-entering. This is frustrating because there are situations in which I would like to put the blood splatter on a higher layer. Can this be fixed? (And not just by disabling layers for the blood splatter furniture, because like I said, it should be able to be placed on different layers).
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11-15-2014
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672 |
Banned
Join Date: Nov 2012
Posts: 4,173
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Not sure if this is a bug but the brick from diving has no layering in a house? Atleast it doesn't for me About npc: When you arrow a bat that is idle (hanging) on a wall they will look like they're being damaged forever. When you restart your app and get on your horse you can hit any npc once.
Last edited by Eugeen; 11-15-2014 at 03:14 PM.
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11-15-2014
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673 | ||
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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A client bug that can not be fixed via script :/ |
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