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02-27-2016
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46 | |
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Registered User
Join Date: Jul 2014
Posts: 783
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I think what Dusty is saying is that Classic has a lot of technical debt, which makes updates to a lot of things harder than they should otherwise be. There's probably still a serious lack of tooling for reducing that debt. An aspiration might be something of a setup like Github has (see this article). Having such a toolkit would require actual investment from ToonSlab. I certainly don't believe the frustration of implementing new features ends with the players, and it's reasonable for many players to be frustrated. It's almost certainly more frustrating for the volunteer dev staff, who are the most individually motivated in regard to implementing anything new (otherwise there wouldn't ever be anything new). |
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02-27-2016
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47 | |
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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Maybe it does get annoying for them but doing falseflags of stuff they may be working on(to later be scrapped/not completed) than releasing it when they've actually made it is asking for players to grill them..forget the 'it gives players sense of it not popping out of nowhere' 'cause by time its done it seems like that anyway. @thread cool but nothing we already had..just another way of accessing it. |
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03-04-2016
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48 |
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Registered User
Join Date: May 2013
Posts: 3,027
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It would be nice if there was an option to use the quick access menu as your primary menu... It has a much nicer UI. Instead of holding down, you go to options and set it as your primary menu, now you can just tap. Also adding an ID icon for player's profile, would complete it. Along with what I said before, letting you look at other players' items. Would help out those who are wanting to trade food, or you know... steal accs
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03-04-2016
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49 |
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Banned
Join Date: Aug 2015
Location: San Francisco, California
Posts: 430
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I think the quick access menu is a small, but extremely useful gameplay addition! Unfortunately after six years of laggy menu surfing I'm struggling to remember to use it.
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