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03-31-2014
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Banned
Join Date: Jul 2013
Location: Under your Bed
Posts: 670
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not gud not gud.. towering.. there are people who wouldnt stop so not a good idea, and there could be also a glitch in spars. these ideas makes admin work even harder not just that, they test it first. |
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03-31-2014
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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03-31-2014
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48 |
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Guru ArtaXerXes
Join Date: May 2012
Location: Onnet
Posts: 396
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These are some nice ideas Dusty. I would love to see the LBW Magic Meter implemented into the PvP system. Could you describe to us any spells that you are thinking about implementing if this was to be approved?
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03-31-2014
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49 | |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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03-31-2014
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Guru ArtaXerXes
Join Date: May 2012
Location: Onnet
Posts: 396
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03-31-2014
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51 |
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Banned
Join Date: Jul 2013
Location: Under your Bed
Posts: 670
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Its not good cause i think there are still health hacks and something like! theres still a horsehack!!
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03-31-2014
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~David M.
Join Date: May 2013
Location: At the gym
Posts: 416
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I don't know if it has been mentioned before, but this would be a good idea only if unlike the current quests the new ones wouldn't have unlimited respawns at the battle. Once you die you should restart from the beginning. Also besides hearts you could reward people with parts of something new, so while you're making new dungeons and making items you need parts for, people could already start collecting. Then when you have all the parts you could go to like a gnome cave where someone will make it for a price. Additional to this, you could make the main quest about collecting one or two parts for a new heart or big item and make hidden rooms in the dungeon and all around graal where you can find parts for smaller less important things like a hat, a piece of furniture or even a mount. This way you can keep graal busy with smaller things while you're working on the bigger things which may take awhile.
Last edited by David M.; 03-31-2014 at 09:15 PM.
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03-31-2014
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~David M.
Join Date: May 2013
Location: At the gym
Posts: 416
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For these smaller parts ofcourse we could besides searching for them also make mini games for a few. You can make small ones like an NPC that tells you to play RPS for the part or an archer at the archery range telling you to get for example 3000pts for the part. But we could also make something like an NPC saying he lost his very dear diving glasses while he was swimming around york town. Find the glasses around york town and get the part.
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03-31-2014
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54 |
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Imperim Co-owner
Join Date: Jul 2012
Location: Sweden
Posts: 155
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I liked how it used to be on Classic back in the days. Seeing players being stronger and dealing more damage was an incentive for me to play the quests to gain same strength. Okay, you want balance so kids won't QQ. But if you gain an item to gain access to a new area, why not limit these power ups to areas that requires you to do quests? That way you can enjoy fighting with more hearts and power ups and battle about it in these unlocked areas. In Sweden we have a saying "Den som ger sig in i leken f?r leken t?la" which basically means: If you take part in the game, deal with it! |
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03-31-2014
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the KattMan
Join Date: Sep 2011
Location: United States
Posts: 4,204
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Honestly I agree. To me at least it isn't that big of a deal if somebody with 5 hearts for instance is fighting somebody else with 3 hearts (as long as you can go do the quest to get 5 hearts without USDing). But some many people would certainly complain about that, lol. |
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04-01-2014
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Registered rufp4
Join Date: Jan 2011
Posts: 3,378
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I am of the same opinion. When the game was first released a lot of players and reviewers were asking 'What's the point??? Where's the purpose???' and the excuse has been 'pick up and play'. PKing is the only game activity that doesn't require any level of investment or maintenance. This would be no different, it wouldn't be frequent and it's really not as though people are not going to do the quests. Rather, the biggest issue is that they'll all try to speed run them within a few minutes of release and complain they have nothing to do afterwards. I don't think it will create a massive imbalance to approach quests traditonally. To me, it'd just add layers of things (hopefully enjoyable) to do before the end game content. |
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04-01-2014
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57 |
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The Orator
Join Date: Sep 2011
Location: Yes
Posts: 3,307
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NUKESHOTS AND MEGABOMBS FOR EVERYONE!
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04-01-2014
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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04-01-2014
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Banned
Join Date: Nov 2012
Posts: 4,173
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04-01-2014
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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OK how about equipment items (as in the 'hera hearts') that allow you to gain extra HP in place of having an item equipped like bow/bomb/horse what have you? This way, the gain would be palpable, it would give a certain type of edge for players, but then they would not be able to use another item while it was in use? or at least have it take up a slot? What I have been waiting on, well, forever, is the hammer. There are places to use the hammer (and strength glove) in game already, but nowhere to find said items? Ultimately I feel that the world needs expanding, and not necessarily more items/features in doing so immediately... just more places with things to do/explore... AFTER completing the stuff we already can see (crane game, zorbi cave, banon's crypt, swamp tunnel)
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