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04-03-2018
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31 | |
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The Eternal
Join Date: Apr 2017
Location: York Town
Posts: 1,152
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Sometimes, I can see the person I'm sparring clearly, without lag which is usually when my internet is better than usual and I can do more, But sometimes I only see people warping around and I know if I spar I'll get absolutely destroyed I rarely win when I can't even see what is happening because basically everything in my spar relies heavily on predicting. As for if I know where to hit, it's somewhat like above, Usually different by a bit every time. I can't exactly tell where my character is seen or where to hit. It's usually the same I'm about a character length away give or take or above a character and a half if you have people standing side by side. sometimes more or a bit less. Usually in spar I'll do a "trial and error". If I'm doing C style and they are as well. I'll suddenly hit the top of where they would go in a C style formation. And if they A. Get hit, I can better guess how far I should predict by seeing how far I walked away B. If they suddenly jerk away, I know they must've seen my character and reacted to dodge it therefor I know I must shorten the area I should predict ahead of in order to hit them so they can't react and avoid. |
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04-04-2018
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32 |
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Registered User
Join Date: Dec 2016
Posts: 499
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double edged sword (delay)
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04-05-2018
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33 |
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Úsáideoir Cláraithe
Join Date: Jul 2015
Location: Michigan
Posts: 527
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Gst in a nutshell: Laggy as hell, everyone C-spars the whole match and people get lucky with hits in that C-spar. |
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04-05-2018
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34 |
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Python
Join Date: Aug 2013
Posts: 1,894
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04-05-2018
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35 |
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The Eternal
Join Date: Apr 2017
Location: York Town
Posts: 1,152
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My opinion. Dealing with delay for like 3 years now painfully. It's more just a single edge. I can't say I'd miss delay or I'd hesitate to remove it if I could. While there is I guess 'benefits' to it. Like being harder to hit. You got severe backlashes like it's simply harder to hit others. And the fact you got to move your character in X amount of seconds to hit them, which is why if you're fighting a delayer. All you basically got to do is just not attack their character directly. Since delayers have to get close to you so their character gets close to cause damage to you. The disadvantages heavily out way the good. Especially in offense terms and dealing with evasive defensive style people
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