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02-15-2014
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Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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02-15-2014
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Cyril Rain
Join Date: Dec 2012
Location: Texas, USA
Posts: 170
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Towers have been on more than just iclassic. N-Pulse and a few other servers many years ago. They were better too.
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02-15-2014
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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Nope, coolness and swag
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02-15-2014
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Cyril Rain
Join Date: Dec 2012
Location: Texas, USA
Posts: 170
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Lol, yeah because there are towers iClassic IS NO WHERE NEAR what the old classic was. xD Almost everything is exactly the same. ANYWAYS... This at the least:
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02-15-2014
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Guest
Posts: n/a
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02-15-2014
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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2 adults ganging up on a minor 0o wait till he comes back from parris island |
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02-15-2014
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Guest
Posts: n/a
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Was just thinking that for pking that after 2000 kills your kill death ratio should give you your rank name so if your 2000kills/1000 deaths and your ratio is 2:1 your rank is "swordsman"..10000kills/1000deaths or 10:1 would be "demigod". If you're not so good at and your ratio is 1:2 pk rank name would be "sheep" etc
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02-17-2014
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38 |
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Registered User
Join Date: Apr 2013
Posts: 1,682
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We have discussed Towering tweaks in other threads before,and their has been some good suggestions thrown out there to change or maybe even improve towering. So here are a few ideas I wanted to throw out for you guys to consider. 1.Limiting allied or "sub" guilds. IMO 5 sub guilds are way to many. That is basically giving guilds 125 roster spots. There should be only 1 "sub" guild. They could possibly raise the amount of roster spots in a guild as compensation for losing "sub" guilds. Say go up from 25 to 30 spots. 2.Changing it so there are separate Sub and Ally guilds and how they are aquired A.Sub guilds would only be available to guild leads to buy like they can now but there would only be one Sub guild spot. It would still function like normal Ally guilds do now. B.Allied guilds would only be available after a guild gets a certain set amount of tower hours,and you would only be able to set other guilds that have reached the same milestone as an ally. Allied guilds would still function like they do now. The set amount of time would have to be set at least semi highish to try,and prevent ppl from gaining the hours needed to ally there own guilds from sub accounts or other members guilds like they do now. 3.Towering rewards system This goes along with the last idea. It could be changed so its more of a RPG style leveling system,but for guilds. Where gaining hours would be like gaining exp. Just like an RPG leveling system guilds would get rewards frequently when starting out then it would slow down,and take longer and longer to unlock better rewards. There would have to be new rewards added,and removal of some things guilds all ready get,and made so you have to get a certain amount of hours to unlock those things. This would help to expand the reward system which IMO is something that should be done anyways. Here are a few ideas they could use for it:
I know there will be the question of "what about guilds that all ready have hours?" Just leave them as is,and if they meet the required guide lines then they would receive the rewards they would have gotten if they haven't gotten them yet at their current total tower hours. Those guidelines would be for the guild to be considered active. For a guild to be considered active there would have to be members on tag,and tower hours gained within the last month prior to the date of the reward leveling systems release. This would help to limit people from getting more rewards than they deserve,and keep them from jumping on old tags they never use anymore of dead,or retired guilds. I would think after a week or so the system would be all sorted out,and everyone would have gotten all the rewards they should have. I think these kind of things could help encourage more competition in towering,and for ppl to stay in the same guilds rather than just recycling every 1k hours.
Last edited by ufoburan; 02-17-2014 at 10:42 AM.
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02-17-2014
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39 |
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Guest
Posts: n/a
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Back to Castling, I think that Kills and deaths should count as something.. if you want to implement it with the system in place it should be that a kill for your guild puts HP back onto your flag like an guild member hitting it, and dying takes HP away from your flag like an enemy hitting it.
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02-17-2014
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40 |
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Banned
Join Date: Aug 2013
Location: The hood.
Posts: 3,167
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As long as Stefan gets money, and Xor gets hats, Classic will never change.
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02-18-2014
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41 |
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Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
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UFO . As much as I see where your going with that, theres no way in a begazillion years any of that would ever happen. And honestly, im glad.
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02-18-2014
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Registered User
Join Date: Apr 2013
Posts: 1,682
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02-19-2014
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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02-19-2014
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Registered User
Join Date: Apr 2013
Posts: 1,682
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IMO the GST is stale. I have said it before,and I know ppl who are pro sparrers like Thallen disagree. I think its stupid to have the same format tournament over and over again every 4 months with the same qualification requirements. Meaning only the same teams are able to meet those requirements so you will only get the same teams in the GST. I understand that somebody who is on one of those teams who wins time after time why they say they like it as it is so they get to go against the best competition out there. I just don't see why we have to have the same kind of tournament every single time with the same set up,and the same rules. Why does it always have to be "guild sparring?" Couldn't they at least experiment with other formats like a singles spar tourny? God forbid we change anything just for the sake of trying something different. |
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02-19-2014
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45 |
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Registered User
Join Date: Mar 2012
Posts: 2,912
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How about a bug catching tourney! Something graceful!
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