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09-07-2015
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Bloodvayne
Join Date: Nov 2012
Posts: 4,087
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09-07-2015
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347 | |
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Registered User
Join Date: Nov 2012
Posts: 9
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This is me vs Shiden from a while ago, I included the full match and a frame by frame version at the end of the video. As the slowed down part shows, I swung first, died first and it was declared a tie. (I'm from Toronto, Canada and average about 110ms) The frame by frame version shows that:
This is what I don't get, if the server saw me die and warped me out first then why did it still tie? |
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09-07-2015
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348 | |
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UNKO
Join Date: Aug 2015
Location: UK
Posts: 511
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http://i61.tinypic.com/2a5c28z.jpg (Unsupported image host) |
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09-07-2015
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349 |
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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That's super awkward to me and from a scripting perspective and I don't understand how or why it would work that way. From my understanding of how hit detection works on iClassic:
It's clientside with serverside validation (I think). fp4 or Dusty would probably be the only ones able to 100% clarify how or why that spar went the way it did, but my assumption is that there is a very brief pause in the script before determining the winner (which allows for a longer tie period). If that's true, then I was incorrect and in cases where one of the players delays (like Shiden) delayed ties can happen. That apparently still isn't what happened in VIS vs. Rebellious though, since the one side was told that they won (because neither Kouji or Domi delay). Thanks for posting video. |
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09-07-2015
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350 |
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Banned
Join Date: May 2015
Posts: 934
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09-07-2015
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351 |
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Bob vigor
Join Date: Mar 2014
Posts: 98
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09-07-2015
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352 |
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Registered User
Join Date: Mar 2014
Posts: 888
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I think I speak for everyone when I say that we are all surprised for the Mixed GST Results. I'm pretty sure everyone expected BDB to win. But it's good seeing a fresh group of underdogs win mixed GST. Nobody saw it coming.
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09-07-2015
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353 |
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Unregistered User
Join Date: Aug 2011
Location: NY
Posts: 257
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Can relate to both sides of the argument here, but personally believe that if both players die, it should be a tie, and that regular spar/regular guild spar should be modified to reflect that. IRL, if two people are having a duel to the death using bow and arrows, and they both manage to hit each other, but one gets hit a half of a second ahead of the other one, but they both die, I think you'd pretty obviously call that a draw, no? Not that one dude won because he survived a half second longer. It's the same idea. Also, it otherwise gives an advantage to people who lag, as the person with the better connection is more likely (not always, but more likely) to die first. On a side note, congrats to deity on the mixed win. Great job with holding lines, being patient, and controlling space. Felt that made the difference in our match against them, we (Blackout) were more just a bunch of individuals all doing our own thing and they had strategy and solid teamwork. |
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09-07-2015
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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GGs |
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09-07-2015
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Shi
Join Date: Aug 2014
Location: Japan
Posts: 1
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09-07-2015
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356 |
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Registered User
Join Date: Nov 2012
Posts: 9
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09-07-2015
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357 |
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Bloodvayne
Join Date: Nov 2012
Posts: 4,087
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09-07-2015
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358 | |
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Messiah
Join Date: May 2014
Posts: 124
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09-08-2015
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359 |
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Registered User
Join Date: Sep 2013
Posts: 61
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was hoping dark's team would make it further than they did, was sad to see them lose
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09-08-2015
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360 |
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maymay ambassador
Join Date: Aug 2011
Posts: 1,508
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