![]() |
09-07-2015
|
319 | |
Bloodvayne
Join Date: Nov 2012
Posts: 4,087
|
http://www.graalians.community/forums/attachment.php?attachmentid=19331&stc=1&d=1441599799 (Unsupported image host) |
|
09-07-2015
|
320 | |
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
|
|
|
09-07-2015
|
321 | |
michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
|
Still not on either side of the argument. I still dont care. |
|
09-07-2015
|
322 |
(Sage)
Join Date: Aug 2011
Posts: 886
|
Aguzo ._. Edit: Lertcon was actually really nice, and he was calm/understanding in all of the rounds regardless of what other people on the forum was saying about him in the past few pages. He didn't argue with anyone when they were basically yelling in his face in the Finals room lol. |
09-07-2015
|
323 | |
Studying for graalians
Join Date: Oct 2012
Location: Seattle
Posts: 304
|
You can kill people after you're dead? Seems like something the laggier player would do. Laggers look like they die last, but Graal scripts determine them the winner. |
|
09-07-2015
|
324 | |
Registered User
Join Date: Sep 2011
Location: Puerto Rico
Posts: 108
|
|
|
09-07-2015
|
325 |
Registered User
Join Date: May 2013
Posts: 3,027
|
Wasn't directed towards you or anyone else. I was actually being honest about that post, since in futbol the ref's decision is usually final. Meanwhile in football, and baseball they watch the replays in tough situations. For these type of issues to not arise, maybe a real-time viewer should be added, instead of the choppy one. Also, staff should have some sort of monitor to watch replays for the "what just happened?" moments. |
09-07-2015
|
326 | |
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
|
No one can show a single example of a player dying second and being declared the winner or anyone dying first and being declared the loser. That's not how any script in the arena works. It doesn't make human errors like that. Domi clearly died first in that replay, and hit detection is verified serverside so I'm sure it told VIS members that they lost the spar. ![]() That kind of makes it pretty clear... I don't have anything for or against either team, but Rebellious won based on that replay and the server seems to agree with that if they're telling the truth about receiving the popup. It's not as if it's going to be a reversed decision though, but just putting it out there. Lertcon probably isn't to blame. I don't fault him for not being able to judge it accurately, but it should be automated so that he doesn't need to. |
|
09-07-2015
|
327 | |
Studying for graalians
Join Date: Oct 2012
Location: Seattle
Posts: 304
|
In a spar room we have no option but to go by who the script determines as a winner. GST though has a precedent of hosts restarting matches at their discretion. |
|
09-07-2015
|
329 | |
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
|
Until then, there's really nothing else I can say from my side that hasn't already been said When your hit registers on a player at 0.5, no matter what their ping is, the death animation starts Two players can hit each other simultaneously, with one registering first, due to several circumstances The player that dies first loses If they die at the same time, it's a tie If this GST went by the same system that they use in every single other spar in the game, then Rebellious would have been declared the winner It didn't, so VIS was declared the winner |
|