In real life you can trade stuff. How does that ruin our economy? Someone buys a 1,000 lamp and sells it for $500 doesn't ruin it.
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That is in a supply-and-demand economy with a finite amount of currency circulating. In an economy such as Era's with an unlimited amount of currency and supply, prices are static. With a trade system, the players will be able to capitalize and trade within themselves individually. When this happens, players that have no need of guns anymore (take the BAR for example), they will attempt to sell it for a fraction of the price, possibly 150k. When more and more trades like this happen, players will boycott buying from the shops, and start buying from the players that buy/resell BARs. Soon enough, the actual street price will be more like 140k-160k, or even lower, as opposed to the set 200k. When that happens, in-game stores will become useless. If you want to stabilize the economy while keeping a trade system intact, you will need to limit the supply of BARs that can be bought and circulated. This is another problem, as this leads to item hoarding.