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02-27-2012
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:)
Join Date: Sep 2011
Location: no.
Posts: 10,309
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02-27-2012
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Graalian
Join Date: Sep 2011
Location: Minecraftia
Posts: 73
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you forgot the pro
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02-27-2012
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:)
Join Date: Sep 2011
Location: no.
Posts: 10,309
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02-27-2012
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Graalian
Join Date: Sep 2011
Location: Minecraftia
Posts: 73
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02-27-2012
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Registered User
Join Date: Dec 2011
Posts: 483
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The swamp tower is very hard to take. The healing pots make it easier. Taking them away would make an already hard tower even harder.
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02-28-2012
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21 |
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Registered User
Join Date: Sep 2011
Location: Canada EH!
Posts: 39
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I like it the way it is. I love seeing their reaction when they couldnt kill you. Or when you catch up to them when they are running to the pots and kill them. They go crazy lolz
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02-28-2012
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Nexus
Join Date: Jan 2012
Posts: 275
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02-28-2012
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Craftz
Join Date: Dec 2011
Posts: 91
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Liam is a noob. Trust me I know.
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02-28-2012
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Graal's adaption
Join Date: Jan 2012
Location: Graal
Posts: 502
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02-28-2012
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:pluffy:
Join Date: Aug 2011
Location: Sweden
Posts: 5,945
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02-28-2012
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don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
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Oh God, the horrible text vernacular and grammar on forums. Why? Anyway, I don't see a problem with any of the towers. I do agree, MoD needed some MoD-ifications (See what I did there? I see it.) but the changes made to it were too extreme. In my humble opinion, I thought the pyramid thing where the stairs are on should have 4 entrances, but keep the spawning inside flag room, but at the top, rather the bottom. |
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02-28-2012
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Graalian
Join Date: Sep 2011
Location: Minecraftia
Posts: 73
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02-28-2012
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Graal's adaption
Join Date: Jan 2012
Location: Graal
Posts: 502
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03-03-2012
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Icey
Join Date: Dec 2011
Posts: 260
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Maybe they should only put one healing pot to make it a challenge
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03-03-2012
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don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
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