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05-09-2018
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ClanDestine
Join Date: Aug 2014
Posts: 953
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They should take this same logic where if you kill a player too many times in a row it doesnt count anymore and apply it to sparring to make boosting more difficult for people to pull off. You wouldn’t often spar the same player 10 or so times in a row without anyone else joining the queue anyways unless you were boosting.
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05-09-2018
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The Eternal
Join Date: Apr 2017
Location: York Town
Posts: 1,152
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05-09-2018
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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05-09-2018
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Mile High Club
Join Date: Nov 2012
Location: Battle Arena
Posts: 482
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So I realized that deaths still count even when your pks dont, and their kills dont either. So defending a tower only hurts your personal stats. They should remove this in towers tbh. Maybe flag someone at like 20-30 kills in a row and then have an admin check it out.
Last edited by Strap; 05-09-2018 at 11:34 PM.
Reason: grammar
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05-09-2018
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Registered User
Join Date: Feb 2013
Location: Canada
Posts: 348
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I think it's pretty obvious that this shouldn't exist in the game. I know that there at least used to exist a system where the server automatically reports you for pking the same player too many times in a row, like Thallen has mentioned for spar. I don't know if this old system has been replaced with one where the kills just stop counting, but if so, that's a really bad change. If there is a GP online, they should be able to respond to the automatic report and clearly determine if someone is actually boosting, or just pking a tower.
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05-09-2018
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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Easiest way to create a logical condition for this to be turned on or off is to only trigger it on when the player who is receiving the kills hasn't died/taken damage in the last x seconds… If people are actually boosting (or whatever this is trying to prevent), they aren't going to be dying a lot. If the person receiving the kills has died/taken damage within that interval, it won't be triggered on and they'll receive kills as normal. Either that, or literally just turn it off in tower levels. No one boosts in towers. If towers are so inactive that people can publicly boost in them, that's an even worse problem for iClassic. I wish I had RC access on Classic for a good week so I could make very small and common-sense changes like this to sparring/PKing, because no one else capable seems very interested. |
05-10-2018
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Registered User
Join Date: Jan 2016
Location: Neverland
Posts: 497
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Maybe a system like this would make sense if all the towers were active. If there was a mob at a tower I would understand. I know the occasional mob at MoD happens. But as it stands, people are getting punished for playing the game. It is not my fault that, for example, there are only the same five PKers while my guild defends Sards. I am not trying to boost, it just so happens to be that five random people are all I have for variety. Since I have such a limited variety, I get punished. That is not the right way to do it. Whatever this is system trying to prevent, it is not a fair system. If the goal is to stop mob PKing in towers, disable PKs counting in the specific levels that they are happening in. If the first floor of MoD has a mob happening at the doorway, disable PKs counting on that specific floor. Let the flag room count PKs. Perhaps someone can clue us in on what this system is trying to prevent? I imagine if we knew what the purpose of this really was, we could put our heads together to come up with a better solution. It would be more beneficial than playing a guessing game. |