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09-05-2016
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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-Quest problem> I have no problem with getting items that have little usage after the quest is complete. Zelda does this all the time. Halfway through the quest you get an item you need to complete the other half of the quest. The important part is requiring the item's usage during the quest itself, and not giving the item at the end. Then the end prize can be the hat, bomb skin, whatever. As for using the hammer after the quest; instead of just blocking a few chests, wooden stakes could also block paths to new points of interest that are likely to be visited multiple times (places similar to crab game, Mercator's, etc; and the stakes reappear when you leave the overworld). -Multiplayer Dungeons> [if this ever happens] Instead of having a party system, i think it would be more appropriate for it to be guild-based. As for the number of participants, allow 2-(whatever maximum you want) to start the dungeon; just design puzzles for a fixed number of people; and each puzzle can be made for a different fixed number of people. If you enter the dungeon with only 2 people, and there's a puzzle that requires 4 people, you'll have to realize this yourself and retry when you have more people. If you have 6 people, and a puzzle for 4; I dont see the problem with 2 people sitting out for one room. Or to have a puzzle made for a variable number of people, have "x" number of people complete the puzzle when everyone else is fighting off enemies from interfering. |
09-05-2016
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Registered User
Join Date: Jun 2014
Posts: 264
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Edit: https://sensortower.com/ios/us/toons...ic/350608510/# According to this Toonslab Makes 30k+ just on Classic+ and another 5k+ on Classic. Im not sure how much servers cost but should it be enough? |
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09-05-2016
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UNKO
Join Date: Aug 2015
Location: UK
Posts: 511
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09-05-2016
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Registered User
Join Date: Nov 2014
Location: Canada
Posts: 722
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The procedural dungeon idea thing should be puzzle based like Lufia 2: Rise of the Sinstrals It had this crazy puzzle dungeon God I loved those goofy mazes... Even populated with purple loot chests... I would tear something like that up daily It's fun to pretend and dream that it's easy sometimes |
09-06-2016
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Deus Vult
Join Date: Oct 2014
Location: Le Canada
Posts: 3,811
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Instead of rewarding players with hats and gralats why not have annoying npcs like on un could work well with the current system we have. Personally I think the server should be focused around guild activity. I know the classic system is hard to work with the best thing to do is to replace it with a system like zodiac or delteria but that would be a very hard transition as a lot of the servers content is based around the classic systems limited capabilities. Adding dungeons that have similar puzzles to zelda with an option to either invite a friend,guild member or do it alone would be great. I also think that re-adding the old towers would be nice maybe make them look a bit better and making it so that A guild member in the guild that owns a tower gains money whenever people buy something in that town. Around 20% of the price. |
09-06-2016
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Banned
Join Date: Sep 2014
Location: Australia
Posts: 3,255
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It's a dead server get over it. |
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09-06-2016
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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Love that dungeon idea. There even could be an underwater component... different dungeon tilesets (eg the lava set we don't see anywhere but in a house layout right now), and who knows what all... difficulty levels... leaderboards... races... the sky is really the limit. Looking forward to seeing if anything comes of it!
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09-06-2016
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Registered User
Join Date: Mar 2012
Posts: 2,912
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I'm 99% sure he has thought about all these things that you guys have said but the problem isn't the development, it's what the servers can/can't handle The pathfinding dungeon thing is great and a real shame that something like that will probably never happen due to Unix. I mean really what must suck more is that you (Dusty) have SUCH a passion alongside the others (Coco, Rufus, fp4 etc.) and still have all these ideas to pursue yet you still stick around despite this wall that has been there for you for god knows how long (I imagine since the PC days). |