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01-21-2012
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24 |
a necessary evil
Join Date: Sep 2011
Location: Upon the marge of Lake Lebarge
Posts: 1,458
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Umm, let's not get to ahead of ourselves and try to figure out ways to keep people we don't like to get a gun that nobody has confirmed will be added lmao. Nice work though, you could get pretty good with practice ^^
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01-22-2012
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26 | |
GunsAdmin
Join Date: Dec 2011
Location: Melbourne, Australia
Posts: 2,337
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01-22-2012
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27 | |
(Domination)
Join Date: Sep 2011
Posts: 2,133
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01-22-2012
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28 |
Pixels for breakfast!
Join Date: Oct 2011
Location: Florida, United States
Posts: 2,409
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I've heard before that Snk specifically doesn't want Sniper Rifles. I understand that completely. Yes, 25 damage would be cool, but what stops you from damaging people 25 dmg and then switching to an automatic rifle to finish the job? Given, the shot has to be perfect or bust... I don't know. You could require instead that sniper rifles take up both item slots and can't be put on quick tap. That seems fair to me. Then you either have to wait for reload or go back into your inventory to equip another gun. In addition, maybe quick tap can be disabled when using SR's. |