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05-07-2016
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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This aint sparring grounds.
Last edited by G Fatal; 05-08-2016 at 12:04 AM.
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05-07-2016
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Registered User
Join Date: Jul 2014
Posts: 783
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Original MoD Fort
MoD Fort from when I started playing until the first server wipe
2006 MoD Fort (my design)
What I want to see:
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05-07-2016
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Banned
Join Date: May 2013
Posts: 1,555
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05-08-2016
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19 |
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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Quit with this: Doorhealth/low hp/2min event crap fun was back when it was highhp/old spawns/having to continuously pk for the fort not hit it like 20time and have already everything now was just set up for a sparrer small(spar area)flag rooms/low hp/no heal pots/spawns set for defensive stance/stamina on weapons like wtf..When noone of old towerers ever asked for this, only started to change once sparrers got bored with sparring and there was not much being done to improve it at the time.
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05-08-2016
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Registered User
Join Date: Jan 2012
Posts: 732
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05-08-2016
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21 |
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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I went on recently and since all them changes have happened it seems alot more dead now then it was back then, I do agree another design/how to get tower etc should possibly be done to spice things up but not really a fan of bashing through doors that have hp just to get to flag(especially if they can heal/I think that's more the problem everythings more set out on defending now while attacking was the fun part)
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05-08-2016
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Registered User
Join Date: Jan 2012
Posts: 732
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huh? not following you. We just want towering to have more competition. Holding a fort for an hour to 24 hours straight, isn't competition. its boring. Towers should be hard to hold, should take 15 active people who are nonstop playing and FIGHTING to keep it, at all times. You go to towers now, its all relaxed, not much struggle.
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05-08-2016
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Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
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In no way should towers be easier to defend or harder to attack... They're only fun when they're active, and they're only active when there's an expectation of them changing hands. Suggesting that towers were better many years ago does not compute to me... Sardon's is pretty difficult to lose right now. Reflect for a second and remember that at one point:
In terms of design, I think all of them are fine right now except Swamp and DW. The long, narrow pathways and stairs make it impossible to outplay anyone and make it too easy for a single smart player to block the path of 5+ attackers. DW was at least improved with the spawn point being moved back. |
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05-08-2016
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Registered User
Join Date: Jul 2014
Posts: 783
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What I said regarding what I want to see with the current guild forts:
I'm not confident the late 2006 system would hold up to the current server population with a 1-hit flag. That's why I'm using relatives in what I'd like to see (hold flag for fixed amount of time like 2min for victory with an average time to victory of 15min and the expected number of sustained flagholder changes being 3 or 4 times per 15 minutes. I mention lower flag HP because I doubt it's possible without lowering flag HP. |
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05-08-2016
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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Stuff like the blocking entrance etc made more pkers in one spot things like healing pots etc was actually a good thing for both, but cutting out the stamina on combat weapons(said it before THIS AINT SPARRING GROUNDS) loses the spark of fun when you slow the combat down, even stuff like mod outside being none pk kills the vibe like okay it's annoying having pk mobs there but it makes more entertaining seeing them get pk's and also makes the tower more complicated for the defenders as the pkers would join in on guilds attacks..Oh also horses in towers was actually fun, guys take away all fun attack stuff. Now its just like oh well 1k hours sucks now(part from last few with gd chance of hat) and why the hell would we go for lots of hours for some gralats and a little plack that we can only buy on stuff tim who bought some gralats can buy also, woo we get vip and another candle hat! just what firemansam woulld have wanted.. they can't even go for being high on ldrbds now(Not to mention that there is no history still of how the full ldrbd ended when it went to seasonal-why the hell anyone want to get time if they are brushed aside now) its all this seasonal stuff that works well for pk/spar etc but guild wise I think it's pretty poor anyone with right mind would just keep joining the ones high up on it to take reward |
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05-08-2016
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Registered User
Join Date: Jan 2012
Posts: 732
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wtf is this guy yelling "this isn't sparring grounds" lmfao. As if my opinions don't matter because I spar? I also used to tower, and when i go tower now I see nothing changed. briefly, the issue with towers is how easy it is to hold them for HOURS. like illusive, had 14days of tower time in a week. Really? Like the system shouldn't be the way it is. We need to get rid of the whole thing that PROHIBITS you from hitting your allies. And make the guild Capacity limit to 50-100. Then we need to make there be a penalty (subtracting score) for kicking members, so kicking and recruiting stops. (honestly get rid of allies) Then we need the structure/Flag health to make it so that towers "switch hands" all the time, and keeping a tower for more than an 15 minutes straight should be REALLY hard to do. Should take constant concentration, no sitting around and AFKing and AFK blocking doors. Lmfao
We aren't asking for "an event". We are asking to fix the broken towering system by making it more competitive and harder to hold. If you think kicking and recruiting is a competitive thing, your off your rocker. |
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05-08-2016
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Banned
Join Date: Sep 2014
Location: Australia
Posts: 3,255
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Only broken thing is the guild system, Qes and G-fatal are arguing over things that'll never be tweaked. Take away the allies feature and add in 50-65 guild slots (100 is a bit extreme) refund any guild owner xAmount of gralats for the ally feature they payed for then change the leadership and co leadership system so it actually works like a guild. Hopefully the new guild system that is currently being worked on abolishes the current meta of spam recruiting new players and ordering them to sit at a flag or be kicked. |
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05-08-2016
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28 |
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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If you want to make it harder why the hell are players accepting stuff like no horses in forts stamina knock on combat weapons no pk outside mod accepting change of spawns(done ages ago) If you guys really wanted it to be hard you'd have all this back but even then you'd be bored as noone gives a **** bwt a seasonal guild ldrbd for a plack and money prize..so until they change that and also remember the past ldrbd nothing will change in competitiveness even if the forts had 20hp as whats point of working for your guild to not be remembered and to get a prize that can only buy stuff any other player can already buy ongame.
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05-08-2016
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Registered User
Join Date: Jan 2012
Posts: 732
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wtf is this kid saying lol.
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05-08-2016
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30 |
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Banned
Join Date: Sep 2011
Location: UK
Posts: 3,215
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for 1 i'm not a 'kid'anyways Like you say you want forts hard yet you also want:-no horses -no pk just outside fort(mod) so no pkmobs that bring fight also to fort -no spam of bombs and arrows(simply because it apparently evens gameplay out-forts arnt meant to be even(like telling isis to fight with missiles to even it out) tell me how this stuff makes not harder for defence? Personally I've always wanted a graal server to make it so there is no allies and guilds can only have 10players in would make it harder to noob recruit as majority would want to be perm, this would create more guilds around, also decreasing the towers again to like 3 maybe would result in bit more activity(like castle/sardons/swamp or something) |