![]() |
|
|
| Poll Results: Should there be new guild fort mechanics? | |||
| 4.88% |
I'm fine with the current system
|
||
| 51.22% |
It needs major changes
|
||
| 24.39% |
Small changes would be cool
|
||
| 19.51% |
I dont tower so this doesn't effect me
|
||
| Voters: 41. You may not vote on this poll | |||
|
|
|
Topic Tools |
|
01-17-2016
|
16 | |
|
Earning Unix dem stacks
Join Date: Apr 2013
Location: In a fox hole somewhere
Posts: 7,391
|
Not every guild is about towering or sparring. rather than being so self centered, take into account all of the people who this would negatively affect. This idea is ridiculous and extremely selfish. |
|
|
01-17-2016
|
17 |
|
michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
|
|
|
01-17-2016
|
18 | |
|
cute frog
Join Date: Mar 2012
Posts: 1,644
|
|
|
|
01-17-2016
|
19 | |
|
Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
|
Yeah, the tower system works pretty well in my opinion. The guild system is the real issue for why the spam recruiting still exists. It may still exist if you went with the "they can't join a guild for a day if they leave/are kicked" since you could still kick and recruit noobs as a guild and you would remain unaffected. The players would be, but your guild wouldn't be. You could also have the players use noob accounts(much more difficult, but still possible.) I would personally like it to where the guild is restricted as to how many recruits It could have per day. Maybe "your guild can only recruit 5 members per day" or something similar. Probably some issues with it, but I think it would be a good solution for not impeding social guilds while also knocking back the spam recruiting.
|
|
|
01-17-2016
|
20 | ||
|
Registered User
Join Date: May 2013
Posts: 3,027
|
When I said "etc", a filter for social guilds was included in that category.
A simple way to fix your "dream family guild" is to just categorize it as social, then you can add other social guilds, simple fix. |
||
|
01-17-2016
|
21 | |
|
Registered User
Join Date: Jan 2013
Posts: 2,180
|
|
|
|
01-17-2016
|
22 | |
|
:0
Join Date: Aug 2011
Posts: 63
|
|
|
|
01-18-2016
|
23 |
|
Registered Mummy
Join Date: Apr 2015
Location: Arian Desert
Posts: 147
|
If it isnt the mechanics then elaborate on what exactly you think is wrong. Saying stuff like oui i dont liek the whole guild sytum in the furst plaice don fix it stpd. Please explain clearly what you dont like about it. Furthermore, social justice warriors will not change anything here, this is just to suggest new ideas/suggestions... etc. The likelihood of any of these ever coming to fruition is null.
|
|
01-18-2016
|
24 | |
|
Python
Join Date: Aug 2013
Posts: 1,894
|
|
|
|
01-18-2016
|
25 |
|
Megan (Providence)
Join Date: Sep 2012
Location: United States
Posts: 863
|
Don't try to "fix" it.
|
|
01-18-2016
|
26 |
|
Banned
Join Date: Sep 2015
Location: I live in a place on a place
Posts: 1,464
|
Simply wipe all the guild's hours after that remake all the towers next make a guild clash system for basing add a actual guild house with meeting rooms and stuff like that and rooms for all the members and they can edit it as well and so shields can work during basing next and turrets next change the hp system. To be continued
|
|
01-18-2016
|
27 |
|
Registered Mummy
Join Date: Apr 2015
Location: Arian Desert
Posts: 147
|
|
|
01-18-2016
|
28 |
|
Megan (Providence)
Join Date: Sep 2012
Location: United States
Posts: 863
|
|
|
01-18-2016
|
29 |
|
Registered User
Join Date: May 2013
Posts: 3,027
|
Everyone who is saying to not change anything, doesn't even tower, or supports the easy way to 1k. I haven't towered with an active guild for maybe 2 years, because it's too boring. Recruit nubs, take tower, gives nubs powers to recruit, let them do the work, kick all nubs in the morning, repeat process. There needs to be a punishement for kicking people. That way people will recruit wisely. Maybe their friends, or just skilled players. |
|
01-18-2016
|
30 | |
|
Registered User
Join Date: Jan 2013
Posts: 2,180
|
|
|