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01-11-2016
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Banned
Join Date: Sep 2011
Location: New Hampshire, United States
Posts: 3,135
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Minigames are awesome in general.
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01-11-2016
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Registered User
Join Date: May 2013
Posts: 3,027
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01-11-2016
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DEH IDIOT ISLAND CASTLE
Join Date: Nov 2015
Location: The Idiot Island
Posts: 80
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Pleaaaase! I love to play Chess. I play it with my brother and watch him rage.
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01-12-2016
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19 |
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Hyrule Knights
Join Date: Sep 2012
Location: In your head 24/7
Posts: 6,348
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I think he quit. Here's a breakdown of his chess game. http://www.graalians.com/forums/show...ighlight=chess |
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01-12-2016
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20 |
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Verified ✔️
Join Date: Nov 2014
Location: M.I.A
Posts: 3,408
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I always wanted jousting tournaments to occur
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01-12-2016
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ClanDestine
Join Date: Aug 2014
Posts: 953
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Some people would totally boost their chess w/l ratio against clueless noobs w/ that 3-turn move poor guys
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01-12-2016
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22 |
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Registered User
Join Date: Jun 2015
Posts: 279
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Has anyone played Graal the Adventure on PC client? There is a Graal trading card game on there that I always thought is really fun, only problem is hardly anyone plays that Graal. I doubt Thor would be okay with iClassic completely ripping it, but I think a trading card game would have a lot of potential. Another fun, competitive aspect that doesn't involve fighting. There could even be a tournament each season just like GST. It would also be profitable for Classic because they could sell booster packs for gralats in order for players to improve and customize their decks. Unfortunately, creating an entire trading card game would require a lot of work |
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01-12-2016
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Banned
Join Date: Sep 2011
Location: New Hampshire, United States
Posts: 3,135
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We already showed Unixmad a plan with a bunch of stuff people could buy so the greedy frog could make his money, but apparently booster packs and stuff aren't as cool as gralat packs.
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01-12-2016
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Banned
Join Date: May 2013
Posts: 1,555
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did you just compare graalonline to gta v
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01-13-2016
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25 |
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ClanDestine
Join Date: Aug 2014
Posts: 953
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01-14-2016
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26 |
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Registered User
Join Date: Jul 2014
Posts: 783
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I programmed chess (drag and drop) in Graal a long long time ago. It was complete except for check, checkmate, draws, and possibly (?) castling. Testing whether a square is a valid move for any piece is a bit different than determining all valid moves for all pieces, which was why I never got check/checkmate implemented, and I never intended to implement draw conditions, which could be much more difficult.
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