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05-10-2015
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29 |
Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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Morphs rely on simply replacing your animations, but still use the default movement code. So basically you're still walking around like you were before, but just with a new animation. For a morph it's as simple as doing: replaceani("swim","morphswim"); Mounts do not work like that, but instead since they move faster with acceleration and also have their own collisions(chairs and water), they have their own code... and horses were not coded to move in water. Since they weren't made to go in water, there's no code there to tell it what to do, including animations. I just barely managed to hackishly get the lion to have its own animation over water, and I don't ever want to do that again because it's poor coding to do stuff like that. |
05-10-2015
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30 | |
Old Man
Join Date: May 2015
Location: CA, USA
Posts: 229
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