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07-26-2014
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Registered User
Join Date: Jul 2014
Posts: 783
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They brought back beer? Originally beer was sitting somewhere, your player touched it, responded like they got hit by something, but healed and then walked all awkward everywhere for a period of time. Before iClassic on the Graal Classic/the Adventure server I had reimplemented that in a custom movement system (simplified the logic a ton and got rid of glitches). Then I made it so that if you drank one beer, it would heal you all at once and set a timer. If you drank more beer it would heal you more slowly each time (and increase the timer). If you binged too much, it would eventually start hurting your health and eventually kill you instead. Some other scripter added an effect where it would change your chat text to be drunk-like, and I'm not sure, but I think someone else also added some visual drunk-like effects. |
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07-26-2014
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17 |
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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You still do get all swervy if you have a few in rapid succession...
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07-26-2014
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18 |
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Registered User
Join Date: Jul 2014
Posts: 783
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07-28-2014
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19 | |
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I Amuse Myself
Join Date: May 2014
Location: Canada
Posts: 694
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But I would love it if they added a "slurred speech" effect to your chat bubbles. Also, I love the idea of that "drunk movement" thing you mentioned in the other thread, where it continually randomizes your movement keys. It would also be cool if it warped you to an inn bed after you "pass out" (die) from drinking too much. |
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07-28-2014
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20 |
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Registered User
Join Date: Jul 2014
Posts: 783
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It already should randomize movement keys to an extent unless they removed the movement part of the script (although I believe that was built into the movement system directly rather than a part of the script).
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