What? If you're playing an iOS server you're doing it through either flash or a mobile device. If you're playing a PC server you're using the PC client.
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Staff play iOS servers on PC Client, and it's nothing about the client, the problem is about the computer.
As I said before, servers have nothing to do with clientside performance unless it's developers intend to use their CPU instead. If a server is lagging, this does not mean the FPS of the client will drop.