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06-07-2014
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The Tashkin
Join Date: Nov 2012
Posts: 740
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2. Might as well just make it conquest. Exact same idea basically. Flags are fine. 3. Jetpacks I can see being an issue and maybe a vote should be started to have them removed since I am not going to remove something based off of one players opinion. If a majority votes yes to remove them then they will be gone. 4. I didn't know the tents were no-pk or I would have fixed that long ago. |
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06-17-2014
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(☞゚∀゚)☞ dank meme ☚(゚ヮ゚☚)
Join Date: Oct 2012
Location: Utah
Posts: 5,261
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2. Not like conquest at all. Conquest is all static and in the middle. This isnt. I did re read this and figured out how horribly broken this would be. So instead make it so that you split the map in half, have to get to 3 different flag points scatered around the map. 1 flag that spawns in the anywhere in the middle along the Y axis of the map. Once you grab the flag, you cross over into enemy territory and then go to the capture site. Once you get the flag carrier over to the flag site and place the flag, then you have to hold down the site for 30 seconds if the enemies get the flag, then there is no capture, if they dont get get it after 30 seconds you win. After that you secured the base, everyone is restarted to a spawn and then a new flag spawns after 1 minute of cool down time. This probally is way too much work though, but would be a great other pvp planet. 3&4 fixed. Also wtf is taking so long with fixing the spawn in gemini? Is it that people will go hur dur zera zone nut createiv at al, or do you not find it to be incredibly broken? (no clue how you can say its not super broken though, cause it is) |
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