01-03-2012
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29
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Fuzz FTW!
Join Date: Nov 2011
Location: Australia
Posts: 461
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Graal has always been a casual game. Eras core systems are geared more towards dedicated players much more than classic's. On Classic you can just hop on and play and dominate towers, have fun exploring, or pk even if you haven't played in months. On Era this isn't the case.
lets see how frustrating it is to a casual, occasional player:
I think the #1 thing making players like classic more than Era is the things we have to purchase every week to keep up, and the hospital.
Lets say you took a break from Era and came back after 3 months.
You don't have any gralats. You want to go to the beach party or the newest thing on era but everytime you try to get there someone kills you. You try to make money for a potion by shoveling but crabs keep killing you. So you decide to go pizza cooking instead. It took forever, but you finally make enough money for a potion. Now you are ready to dominate. You go out with your dual uzis(you're a casual player and didn't feel like working to get a 8k gun) and realize they aren't doing that much damage because they are rusty. you have to spend even more money to repair them.
repeat every time you come back.
lets look at all of the individual systems and how they can be improved.
unlimited ammo:
this isn't really needed for those who don't play much, but those who play a lot will need it. However, many do not like having to go running around looking for ammo. it costs $1000 a week.
ways to improve: We should get a daily bonus of ammo just for logging in, maybe like 500-1000.
weapons repairs: this is the 2nd worst system ever implemented in Era. As a gun collector I absolutely hate having to spend $500 plus mining ore just to get my weapon to be useable. I would have to pay about $6000 just to get my guns back to top shape since I quit for a while.
ways to improve:
make rusting slower
make rusting based on shots fired
make upgrades permanent with no rusting, but harder to do:
you start with a m4 that does 8 damage.
the first upgrade costs $1000, 10 iron. 8.5 damage
the second upgrade costs $3000, 30 iron, 10 silver 9 damage.
the third upgrade for the hardcore costs $10000, and 50 of all minerals. 9.5 damage
fourth upgrade for the dedicated costs $50k, and 100 of all minerals. 10 damage.
or have individual upgrades with special names like a scope that increases accuracy or something. The point is don't make us have to pay constantly to keep up with the game.
hospital:
the by far biggest cause of quitters. Of all of the player from classic that told me they quit era, all of them replied that they hated getting killed and sent all the way back to a hospital and they don't want to pay $1000 weekly to respawn.
solutions:
give the potion to everyone/remove hospitals
add some form of noob protection or non pk mode
make a pk and no pk map(seperate "channels")
fix these problems and you will find Era much more populated than classic due to better management and more frequent updates. Of course not everyone will like Era because they like classic combat and the theme better, but this will greatly boost playercount.
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Why are you complaining that is what iEra is about. The numbers should boost because of tutorial now.
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