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05-28-2017
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226 |
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Registered User
Join Date: Dec 2016
Location: Uk/london
Posts: 851
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Another successful host! Thanks to everyone who participated and gave feedback! Again, I really enjoyed the battle and gave me more understanding of the tower's mechanics. I will post the players feedback in quotes. If some of the feedback has no quotes, this Means i've re-worded them so they can make sense. I will say my own feedback at the end. There is no blocks in the town or paths, it's very easy to make your way to the flag as an attacker. -Rexxx It would be better if the flag wasn't in this position so it can be harder to the attackers to take over it. -Shinobi "2 bugs, 1 the non pvp area (above minecart and spike crossing the railroad), the layout is okay, like the minecart idea but it some what fits underground so there is no need for the outside to look like a tower (my opinion since you can see the top of every other tower) would like a little more obstacles that's all."-Moi19 "I think the explosives should re spawn faster, and the flag health should be lowered to make it easier" -Bea "It's alright, it really made us work as a team but I still somehow prefer the older layout"-Lilith "I think it's pretty unique, the explosive system thing is pretty cool. I think the flah should be in a separated room in my opinion." -cheche* "Too long railroads. Add switches to shortern the distance"- Vento "Definitely the spikes needs to be balanced" -Nine entrus More spikes near flag area. I realized that to get the cart back to where it was u have to pk the ppl since the cart is automatic there should be like a certain amount of hits that the pker can do to make the cart move without anyone stopping it/blocking it. And, same thing applies to the defenders, they should be able to do certain amount of hits to make the cart move without anyone stopping it. So they wont have to kill/knock the people around the cart. - Lizz "The long cart of the cart make it tedious and at one point of time we gave up on that idea and just headed to the flag instead. But I do like the idea that with the cart/bomb/flag, it separates the defenders and attackers into different areas of the tower" Dual "The tower isn't good, there is barely any defense objects that would help the guild defend the fort and 300 is a lot"-rina My own feedback (changes you can make/consider):
The good side of the tower:
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05-28-2017
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227 |
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Registered User
Join Date: Mar 2017
Posts: 4
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Just an edit to my feedback^ - the length of the cart way made it*. My bad
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05-28-2017
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228 |
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Verified ✔️
Join Date: Nov 2014
Location: M.I.A
Posts: 3,408
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The flag HP isn't perfect, are you drunk? 300 is way too much for that layout.
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05-28-2017
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229 |
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SIGNATURES > NEW SITE
Join Date: Nov 2016
Location: behind the wall
Posts: 1,154
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make it 25 health ;)
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05-29-2017
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230 |
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Registered User
Join Date: Dec 2016
Location: Uk/london
Posts: 851
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Yes I agree, this is why we suggested to add more explosives spawner and.. I meant to say the flag hp will be perfect if they make the cart more effective. By the way, i'm not sure if this is a bug but, after you log/re-log inside the tower you get warped. |
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05-30-2017
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231 |
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michael
Join Date: May 2012
Location: Hyrule
Posts: 3,511
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Yes, the track distance and flag HP could be adjusted to help balance it a little. But over all the idea of the TNT cart is cool. Only thing is I don't like how it automatically starts rolling backwards. The defenders should have to do it themselves. Also, it felt really laggy in there.. im pretty sure my framerate was lower when i was in there. |
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05-30-2017
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232 |
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Verified ✔️
Join Date: Nov 2014
Location: M.I.A
Posts: 3,408
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@Dusty, sometimes the cart does not move from its starting position. Been swiping my sword at it and doesn't budge from its spot. Spoiler
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05-30-2017
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233 |
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Banned
Join Date: May 2015
Posts: 934
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Can anyone confirm if this 'Saeed' guy actually has a developer watching his event? Seems like complete bull sh*t and a plot to gain attention
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05-30-2017
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234 |
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Banned
Join Date: Apr 2014
Posts: 1,561
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05-30-2017
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235 |
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my nama jeff ✔️
Join Date: Jan 2014
Location: Australia
Posts: 2,252
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05-30-2017
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236 |
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Banned
Join Date: May 2015
Posts: 934
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05-30-2017
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237 |
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Verified ✔️
Join Date: Nov 2014
Location: M.I.A
Posts: 3,408
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05-31-2017
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238 |
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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05-31-2017
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239 | |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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05-31-2017
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240 |
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Verified ✔️
Join Date: Nov 2014
Location: M.I.A
Posts: 3,408
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Dusty is 2 for 5 for the layouts as of now since the other 3 has sucked.
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