Another successful host!
Thanks to everyone who participated and gave feedback! Again, I really enjoyed the battle and gave me more understanding of the tower's mechanics. I will post the players feedback in quotes. If some of the feedback has no quotes, this Means i've re-worded them so they can make sense. I will say my own feedback at the end.
There is no blocks in the town or paths, it's very easy to make your way to the flag as an attacker. -Rexxx
It would be better if the flag wasn't in this position so it can be harder to the attackers to take over it. -Shinobi
"2 bugs, 1 the non pvp area (above minecart and spike crossing the railroad), the layout is okay, like the minecart idea but it some what fits underground so there is no need for the outside to look like a tower (my opinion since you can see the top of every other tower) would like a little more obstacles that's all."-Moi19
"I think the explosives should re spawn faster, and the flag health should be lowered to make it easier" -Bea
"It's alright, it really made us work as a team but I still somehow prefer the older layout"-Lilith
"I think it's pretty unique, the explosive system thing is pretty cool. I think the flah should be in a separated room in my opinion." -cheche*
"Too long railroads. Add switches to shortern the distance"- Vento
"Definitely the spikes needs to be balanced" -Nine entrus
More spikes near flag area. I realized that to get the cart back to where it was u have to pk the ppl since the cart is automatic there should be like a certain amount of hits that the pker can do to make the cart move without anyone stopping it/blocking it. And, same thing applies to the defenders, they should be able to do certain amount of hits to make the cart move without anyone stopping it. So they wont have to kill/knock the people around the cart. - Lizz
"The long cart of the cart make it tedious and at one point of time we gave up on that idea and just headed to the flag instead. But I do like the idea that with the cart/bomb/flag, it separates the defenders and attackers into different areas of the tower" Dual
"The tower isn't good, there is barely any defense objects that would help the guild defend the fort and 300 is a lot"-rina
My own feedback (changes you can make/consider):
- Decrease the timer of the explosive re-spawner
- Add a third explosive re-spawner
- Is it possible to make the attackers work to earn the explosives? Rather than having to wait for the timer to finish. An example could be: hit 100 times to get a bomb.
- Having a switch to provide defenders more control over the cart.
The good side of the tower:
- The railroad is long enough to provide attackers the time to fill it in with explosives!
- The flag HP is perfect
- The attackers/defenders spawns are well positioned