![]() |
|
04-17-2012
|
16 |
|
Registered User
Join Date: Mar 2012
Location: Texas
Posts: 45
|
hmmmm i see , it could be considered if this issues worsens later on . ( out of subject ) your a fun fan too ? :o |
|
04-17-2012
|
17 |
|
don't call it a comeback
Join Date: Sep 2011
Posts: 8,268
|
Man, everyone hates on towers and tower guilds on this forum. But I agree, towers have been becoming more imbalanced as the days pass. Seasoned tower guilds like CXE, CoM, and CJ seem to be getting more and more hours per day, with no chance for the other, new, flourishing tower guilds to get much accomplished. Not sure what's been going on, but something has been, and something has to be done about it. |
|
04-17-2012
|
18 |
|
Graalian
Join Date: Dec 2011
Posts: 986
|
Well. New tower so ha
|
|
04-17-2012
|
19 |
|
Verified ✔️
Join Date: Sep 2011
Location: Australia
Posts: 6,041
|
Stop complaining and give us a challenge XD
|
|
04-17-2012
|
20 | |
|
User Registered
Join Date: Sep 2011
Location: Las Vegas
Posts: 4,626
|
Anyways, those guilds are monopolizing the towers basically. They keep an indefinite hold on the towers that are easy to defend, and let the other guilds eat each other alive at MoD and Snow. If you can't beat them, join them, is basically the mentality everyone is getting when they don't succeed going against these guilds. Just my say, I still only play on my noob account for about 5-10 minutes at a time. |
|
|
04-17-2012
|
21 |
|
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
|
I don't understand why no prize is awarded for holding the towers for any amount of time. You'd get more interest that way.
|
|
04-17-2012
|
22 |
|
Verified ✔️
Join Date: Sep 2011
Location: Australia
Posts: 6,041
|
There is ****** -.- 1,000 hours = generic item 5,000 hours = guild hat 10,000 hours = guild mount 20,000 hours = who knows maybe if com get it they'll get a building on graal |
|
04-17-2012
|
23 |
|
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
|
Sounds great dude, let me go get my guild together so we can rack up a total of 1000 hours (41 days in realtime, in case your math sucks) all so we can win a "generic item." Anyway, you have fun. Although I guess I'd probably do the same if I was sitting on a 1:3 spar record so I won't blame you. |
|
04-17-2012
|
24 |
|
amateur gay
Join Date: Sep 2011
Location: Australia
Posts: 3,372
|
|
|
04-17-2012
|
25 | |
|
Quack Quack~
Join Date: Sep 2011
Posts: 1,810
|
York town just opened one up. Stop worrying about other guilds please.. |
|
|
04-17-2012
|
26 |
|
Enguard & Alumni
Join Date: Sep 2011
Posts: 5,773
|
|
|
04-18-2012
|
27 | |
|
Delteria Manager
Join Date: Feb 2012
Location: USA
Posts: 2,474
|
|
|
|
04-18-2012
|
28 | ||
|
Registered User
Join Date: Sep 2011
Location: USA, south east PROUND TO NOT BE A REDNECK
Posts: 963
|
I love how all the people here are sparrers. Make your own guild and attack us tower guilds. There are guilds that attack all towers. Almost never take but there are attackers, and pkers 24/7.
|
||
|
04-18-2012
|
29 |
|
amateur gay
Join Date: Sep 2011
Location: Australia
Posts: 3,372
|
|
|
04-18-2012
|
30 |
|
Banned
Join Date: Apr 2012
Posts: 217
|
The solution to this problem is simple. Remember when MOD was considered one of the hardest forts to take? What changed? The admins instituted a death penalty for the holding guild. A few months ago, if the holding guild died in MOD, they would be warped to the roof. Now, they are warped inside and have to walk a bit and fight through the staircase to get back to the roof to defend the flag. This simple change transformed MOD from an impossible tower to the easiest tower to take on Classic. Snow is now the next easiest to take. Why? Because there is a slight death penalty, although not as extreme as MOD. If you die in snow, you are put all the way at the top of the flag room. An attacking guild can easily block out the holding guild from going straight down to heal the flag. Now, look at Castle. There is absolutely no penalty for death. The holding guild dies and respawns in the same spot that they died in. This is what makes taking castle so hard---there is no death penalty for the holding guild, but the attacking guild must travel a long distance to get back to the flag. If you were to simply move the respawn point into the hallway, or even a random corner of the room, this tower would become less difficult. Look at Deadwood. When the attacking guild dies, they have to travel a long distance. When the holding guild dies, they are warped out into the hallway that is right next to the door leading to the flag room. Why not warp them into one of the middle floors of DW? Same issue with Swamp and Sards, which are like the old MOD. If you die, you can just immediately start to block again. By simply tweaking the death respawn points for the holding guild, you can fix a lot of these issues and give other guilds a fighting chance of actually taking a tower. It would make the game a lot more fun. And quite frankly, it may turn out that CJ, NAL, Cruxis, and COM are actually the best fort holders and could hold the fort even with these proposed changes. But at least it would give new guilds more of a chance and lead to an overall satisfaction with the game from guild leaders. |