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04-18-2020
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1156 |
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✧★✧★✧★✵★✧★✧★✧
Join Date: Oct 2014
Posts: 1,065
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When playing on PC, the game stops registering pressing the enter key and instead types [Enter], and tab doesn't work to open a chat bubble. Fixed by refreshing the page but it's been happening repeatedly.
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05-03-2020
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1157 |
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Registered User
Join Date: Oct 2015
Posts: 6
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When on pc if you press the bug net and the other button at the same time, the player will be frozen in the strafe frame
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05-04-2020
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1158 |
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Registered User
Join Date: Jan 2016
Location: Neverland
Posts: 497
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Proxy kills no longer work
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05-18-2020
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1159 |
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Dr. Professor Moderator
Join Date: Jun 2015
Location: I’m always located somewhere
Posts: 1,205
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Not a bug exactly, but it’s a bit awkward to have “Swamp Town Fort” still be an option for filtering in the Guild Fort Scores menu. It has no entries, and doesn’t really serve a purpose in the current game.
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05-19-2020
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1160 |
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Registered User
Join Date: Jan 2017
Posts: 16
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When I play on playerworld I see black rectangles everywhere they change place they are due to resolution problem.. Could it get fixed? I noticed era playerworld doesn't have that problem but all other servers does.
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05-19-2020
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1161 |
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Registered User
Join Date: Jan 2016
Location: Neverland
Posts: 497
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05-19-2020
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1162 |
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Adept bush player killer.
Join Date: May 2017
Location: Angel Clan
Posts: 137
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05-20-2020
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1163 |
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Úsáideoir Cláraithe
Join Date: Jul 2015
Location: Michigan
Posts: 527
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Proxies are indeed inconsistent. If you get someone to 0.5 and they immediately kill themselves or get killed by a baddy, the kill is proxied; either within like two minutes or so. However, if someone waits a good bit and then kills themself, the kill is not proxied. I guess this happens since this system thinks the player has disengaged from direct combat. This is both good and bad, because players can take advantage of this to be petty and not give someone, or anyone, a kill. Or, for genuine reason, don't want to fight anymore or never wanted to fight and have simply, and properly disengaged with no intention to return. It's hard to decide, because if the proxy time were to be lengthened there may be more accidental or undeserved kills. I don't know man. |
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05-20-2020
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1164 |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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If you can't finish off a kill in a few minutes I don't think you deserve the kill anymore, there's no way to make a system smart enough to process all the variables that can come into play between the last time someone was hit and 5 minutes later.
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05-20-2020
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1165 |
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Registered User
Join Date: Jan 2016
Location: Neverland
Posts: 497
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I usually don't chase them when they run at 0.5 but I'd see them off themselves within the next minute after that. I'd say a minute or two is all you'd need to keep track of it for. Seeing proxy kills come up after 10 minutes of not PKing is pretty dumb but I never argued against it.
Last edited by Heeble; 05-20-2020 at 03:21 AM.
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05-29-2020
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1166 |
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Registered Old Person
Join Date: Sep 2013
Location: Graal City Restaurant
Posts: 4,742
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05-29-2020
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1167 | |
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Should be fixed.
Join Date: Aug 2011
Posts: 6,359
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I feel if someone is not actively trying to actually finish off the kill then they're not really deserving of the kill. Proxy kills weren't designed to let people get a target to .5 and then get a guaranteed kill even if they didn't try anymore, they were designed to stop victims from denying the kill to someone who actually deserves the kill.
The concept of trying to find out who "truly" deserves the credit for a kill is complicated and we discovered when proxy kills were first introduced that players were very, very adamant about denying kills to others for whatever reason. They would find the weirdest ways to just screw over their killer. It's hard to really account for all the weird ways they were trying to find a way to kill themselves either by using the environment or friends/houses or all these weird combinations so I think what we have now is the best we're going to get. |
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05-29-2020
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1168 |
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Registered User
Join Date: Jan 2016
Location: Neverland
Posts: 497
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Fair enough, thanks for the explanation.
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06-03-2020
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1169 |
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Registered User
Join Date: Nov 2016
Location: Destiny
Posts: 710
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06-09-2020
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1170 |
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Registered User
Join Date: Nov 2014
Location: Canada
Posts: 722
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Get well soon
Last edited by Sir Travis; 06-10-2020 at 01:55 AM.
Reason: Never mind, Welcome back :D
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